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dcdf59cd7396c0f5c47af78639bc60acf96273fa
godot/core/object
History
kobewi e393c2a734 Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
..
callable_method_pointer.cpp
…
callable_method_pointer.h
…
class_db.cpp
Enable method type information on release builds
2021-10-07 16:13:44 -03:00
class_db.h
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
make_virtuals.py
…
message_queue.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
message_queue.h
…
method_bind.cpp
Fix memory leak in exported project
2021-10-18 11:19:31 +02:00
method_bind.h
Enable method type information on release builds
2021-10-07 16:13:44 -03:00
object_id.h
…
object.cpp
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
object.h
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
ref_counted.cpp
…
ref_counted.h
…
script_language.cpp
Rename PROPERTY_USAGE_NOEDITOR to PROPERTY_USAGE_NO_EDITOR
2021-11-03 23:06:17 +01:00
script_language.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
SCsub
…
undo_redo.cpp
Save all 64 bits of get_ticks_msec() in more cases
2021-10-26 13:58:58 +02:00
undo_redo.h
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
2021-10-12 14:03:05 +02:00
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