Logo
Explore Help
Sign In
nick/godot
1
0
Fork 0
You've already forked godot
mirror of https://github.com/godotengine/godot.git synced 2026-03-03 20:55:48 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e495c2cb21f57e89e62a8d950411cdfa37dd8852
godot/modules/lightmapper_rd
History
Marcel Admiraal 5b937d493f Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
..
config.py
New lightmapper
2020-05-10 15:59:09 -03:00
lightmapper_rd.cpp
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
lightmapper_rd.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
register_types.h
New lightmapper
2020-05-10 15:59:09 -03:00
SCsub
New lightmapper
2020-05-10 15:59:09 -03:00
Powered by Gitea Version: 1.25.4 Page: 669ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API