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e57042e8a93e4f3d65cc91633f5af0daedf69a2a
godot
/
tools
/
editor
T
History
Rémi Verschelde
2f57249c29
Merge pull request
#6793
from volzhs/save-branch
...
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
..
fileserver
…
icons
New load icon, removed unused open icon
2016-10-11 00:28:39 +02:00
io_plugins
…
plugins
Merge pull request
#6814
from Hinsbart/animplayer
2016-10-13 13:07:37 -03:00
animation_editor.cpp
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animation_editor.h
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array_property_edit.cpp
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array_property_edit.h
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asset_library_editor_plugin.cpp
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asset_library_editor_plugin.h
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call_dialog.cpp
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call_dialog.h
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code_editor.cpp
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
code_editor.h
Refactor duplicated code
2016-10-10 10:39:58 +02:00
connections_dialog.cpp
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-04 16:05:25 +02:00
connections_dialog.h
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create_dialog.cpp
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create_dialog.h
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dependency_editor.cpp
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dependency_editor.h
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doc_code_font.h
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doc_font.h
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doc_title_font.h
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editor_asset_installer.cpp
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editor_asset_installer.h
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editor_autoload_settings.cpp
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editor_autoload_settings.h
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editor_data.cpp
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editor_data.h
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editor_dir_dialog.cpp
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editor_dir_dialog.h
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editor_file_dialog.cpp
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editor_file_dialog.h
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editor_file_system.cpp
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editor_file_system.h
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editor_fonts.cpp
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editor_fonts.h
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editor_help.cpp
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editor_help.h
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editor_icons.h
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editor_import_export.cpp
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editor_import_export.h
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editor_initialize_ssl.cpp
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editor_initialize_ssl.h
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editor_log.cpp
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editor_log.h
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editor_name_dialog.cpp
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editor_name_dialog.h
…
editor_node.cpp
editor_node: add an option to stop the update spinner from spinning,
fixes
#6653
2016-10-08 22:36:54 +02:00
editor_node.h
Merge pull request
#6673
from J08nY/issue-update-spinner
2016-10-09 14:06:59 +02:00
editor_path.cpp
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editor_path.h
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editor_plugin_settings.cpp
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editor_plugin_settings.h
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editor_plugin.cpp
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editor_plugin.h
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editor_profiler.cpp
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editor_profiler.h
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editor_reimport_dialog.cpp
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editor_reimport_dialog.h
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editor_resource_preview.cpp
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editor_resource_preview.h
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editor_run_native.cpp
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editor_run_native.h
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editor_run_script.cpp
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editor_run_script.h
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editor_run.cpp
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editor_run.h
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editor_scale.cpp
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editor_scale.h
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editor_settings.cpp
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
editor_settings.h
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editor_sub_scene.cpp
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editor_sub_scene.h
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editor_themes.cpp
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editor_themes.h
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file_type_cache.cpp
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file_type_cache.h
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filesystem_dock.cpp
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filesystem_dock.h
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groups_editor.cpp
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groups_editor.h
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inspector_dock.cpp
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inspector_dock.h
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multi_node_edit.cpp
fixes
#6695
- MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
multi_node_edit.h
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node_dock.cpp
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node_dock.h
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output_strings.cpp
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output_strings.h
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pane_drag.cpp
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pane_drag.h
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progress_dialog.cpp
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progress_dialog.h
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project_export.cpp
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project_export.h
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project_manager.cpp
Project manager: grab focus on ok button after path selection.
2016-10-06 12:48:02 +02:00
project_manager.h
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project_settings.cpp
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project_settings.h
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property_editor.cpp
Allow step for integer properties
2016-10-10 12:21:31 +02:00
property_editor.h
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property_selector.cpp
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property_selector.h
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pvrtc_compress.cpp
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pvrtc_compress.h
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quick_open.cpp
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quick_open.h
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register_exporters.h
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reparent_dialog.cpp
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reparent_dialog.h
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resources_dock.cpp
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resources_dock.h
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run_settings_dialog.cpp
…
run_settings_dialog.h
…
scene_tree_dock.cpp
Replace a node with saved branch scene instance
2016-10-11 23:54:46 +09:00
scene_tree_dock.h
Replace a node with saved branch scene instance
2016-10-11 23:54:46 +09:00
scene_tree_editor.cpp
…
scene_tree_editor.h
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script_create_dialog.cpp
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script_create_dialog.h
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script_editor_debugger.cpp
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script_editor_debugger.h
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SCsub
…
settings_config_dialog.cpp
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settings_config_dialog.h
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spatial_editor_gizmos.cpp
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spatial_editor_gizmos.h
…