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e6daec9cf8b76a0cd8cc583c4ac0136d842b2a00
godot/servers/rendering/dummy
History
David House e6daec9cf8 Added indirect drawing functionality to MultiMesh
Update doc/classes/RenderingServer.xml

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2025-01-13 14:51:51 -06:00
..
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
storage
Added indirect drawing functionality to MultiMesh
2025-01-13 14:51:51 -06:00
rasterizer_canvas_dummy.h
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
2024-12-17 07:41:09 -08:00
rasterizer_dummy.h
Keep processing Graphics if there are pending operations
2024-12-11 14:13:29 -03:00
rasterizer_scene_dummy.h
Remove unused headers in servers.
2024-12-20 18:51:01 +08:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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