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e76e39d5f5ae9f39d06e6466dc89ffbcb7bc90cc
godot/scene
History
Eric M e76e39d5f5 Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-04-26 22:10:11 +10:00
..
2d
Add proper type to most public API uses of Array
2020-04-21 12:16:45 -03:00
3d
Merge pull request #38109 from nekomatata/mesh-instance-active-material
2020-04-23 12:42:11 +02:00
animation
Emit signal when animation ends by seek
2020-04-22 00:45:44 +09:00
audio
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
debugger
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
gui
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-04-26 22:10:11 +10:00
main
Add ability to bind typed arrays to script API
2020-04-21 10:15:40 +02:00
resources
Tweak SSAO property hints to allow setting more precise values
2020-04-23 21:46:20 +02:00
register_scene_types.cpp
DocData: Skip unexposed classes
2020-04-20 12:51:10 +02:00
register_scene_types.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00
scene_string_names.cpp
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
scene_string_names.h
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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