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ea494833342b76d04562c12c7bdbe9dfda95d2bc
godot
/
scene
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2d
T
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Logan Detrick
42e60c38dc
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00
..
navigation
…
physics
…
animated_sprite_2d.cpp
…
animated_sprite_2d.h
…
audio_listener_2d.cpp
…
audio_listener_2d.h
…
audio_stream_player_2d.compat.inc
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audio_stream_player_2d.cpp
…
audio_stream_player_2d.h
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00
back_buffer_copy.cpp
…
back_buffer_copy.h
…
camera_2d.cpp
…
camera_2d.h
…
canvas_group.cpp
…
canvas_group.h
…
canvas_modulate.cpp
…
canvas_modulate.h
…
cpu_particles_2d.compat.inc
…
cpu_particles_2d.cpp
…
cpu_particles_2d.h
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00
gpu_particles_2d.compat.inc
…
gpu_particles_2d.cpp
…
gpu_particles_2d.h
…
light_2d.cpp
…
light_2d.h
…
light_occluder_2d.cpp
…
light_occluder_2d.h
…
line_2d.cpp
…
line_2d.h
…
line_builder.cpp
…
line_builder.h
…
marker_2d.cpp
…
marker_2d.h
…
mesh_instance_2d.cpp
…
mesh_instance_2d.h
Fix some compilation errors
2025-10-14 05:54:58 +08:00
multimesh_instance_2d.cpp
…
multimesh_instance_2d.h
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node_2d.cpp
…
node_2d.h
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parallax_2d.cpp
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parallax_2d.h
…
parallax_background.cpp
…
parallax_background.h
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parallax_layer.cpp
…
parallax_layer.h
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path_2d.cpp
…
path_2d.h
…
polygon_2d.cpp
…
polygon_2d.h
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00
remote_transform_2d.cpp
…
remote_transform_2d.h
…
SCsub
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skeleton_2d.cpp
…
skeleton_2d.h
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sprite_2d.cpp
…
sprite_2d.h
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00
tile_map_layer.cpp
…
tile_map_layer.h
…
tile_map.compat.inc
…
tile_map.cpp
…
tile_map.h
…
visible_on_screen_notifier_2d.cpp
…
visible_on_screen_notifier_2d.h
Remove unused private variables in
godot/scene
2025-12-07 03:46:26 -08:00