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eb00eb9a686ef2af27bbfa2ceec140fab7b8316b
godot
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servers
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renderer_rd
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environment
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clayjohn
8ee3897048
Clean up Volumetric Fog blending behavior
...
Use proper blending everywhere to be consistent and avoid multiplying by opacity twice.
2025-11-07 11:11:44 -08:00
..
gi.glsl
…
SCsub
…
sdfgi_debug_probes.glsl
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sdfgi_debug.glsl
…
sdfgi_direct_light.glsl
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sdfgi_integrate.glsl
…
sdfgi_preprocess.glsl
…
sky.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog_process.glsl
Clean up Volumetric Fog blending behavior
2025-11-07 11:11:44 -08:00
volumetric_fog.glsl
Check for Vulkan Memory Model support and make it a variant.
2025-07-25 09:24:58 -03:00
voxel_gi_debug.glsl
…
voxel_gi_sdf.glsl
…
voxel_gi.glsl
…