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eb48be51dbe97aa4fbbbe0d0ebd8a98bee6b263e
godot/drivers/gles2
History
Juan Linietsky 0586e18449 Custom material support seems complete.
2020-02-11 11:53:29 +01:00
..
shaders
Add support for 3D textures to GLES2
2020-01-31 10:01:05 -08:00
rasterizer_canvas_gles2.cpp
A lot of progress with canvas rendering, still far from working.
2020-02-11 11:53:27 +01:00
rasterizer_canvas_gles2.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
rasterizer_gles2.cpp
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
rasterizer_gles2.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
rasterizer_scene_gles2.cpp
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
rasterizer_scene_gles2.h
Refactored RID/RID_Owner to always use O(1) allocation.
2020-02-11 11:53:26 +01:00
rasterizer_storage_gles2.cpp
basic 2D engine is more or less working with Vulkan, including editor.
2020-02-11 11:53:27 +01:00
rasterizer_storage_gles2.h
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
SCsub
…
shader_compiler_gles2.cpp
Add support for 3D textures to GLES2
2020-01-31 10:01:05 -08:00
shader_compiler_gles2.h
Add support for 3D textures to GLES2
2020-01-31 10:01:05 -08:00
shader_gles2.cpp
Remove duplicate ERR_PRINT macro.
2020-02-05 11:13:24 +01:00
shader_gles2.h
…
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