Files
godot/modules
RevoluPowered efd6f6dbad Implemented basic texture mapping for PBR material definitions
This reads materials properly from Maya and expands on existing functionality to make this work properly.

aiTextureType_SHININESS no longer used as not appropriate for PBR texture as it is legacy.

This fix will be also present in assimp soon.
2019-09-19 16:45:33 +01:00
..
2019-09-03 20:49:09 +02:00
2019-08-12 04:26:38 -05:00
2019-08-18 13:24:58 +02:00