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godot/servers
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Rhody Lugo a4a222d62d use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
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arvr
…
audio
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
physics
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physics_2d
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visual
Merge pull request #13294 from RaXaR/master
2017-11-27 00:58:14 +01:00
arvr_server.cpp
…
arvr_server.h
…
audio_server.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
audio_server.h
…
physics_2d_server.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
physics_2d_server.h
…
physics_server.cpp
Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
2017-11-25 00:09:40 -03:00
physics_server.h
…
register_server_types.cpp
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register_server_types.h
…
SCsub
use the same cache for all branches for appveyor
2017-11-28 03:23:33 -04:00
server_wrap_mt_common.h
…
visual_server.cpp
doc: Sync classref with current source
2017-11-27 23:37:47 +01:00
visual_server.h
Add ability to opt-out buffer swapping in VS::draw()
2017-11-25 02:18:28 +01:00
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