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f43fbb593ea1908a3cd3fe0c61d79d9a7f33714a
godot/servers/rendering/storage
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clayjohn 49bebf2bfb Sort decals and lights based on camera origin
Also implement sort_offset for decals

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
..
camera_attributes_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
camera_attributes_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment_storage.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
environment_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
light_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
material_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
mesh_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
particles_storage.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
render_scene_buffers.cpp
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
render_scene_buffers.h
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
SCsub
…
texture_storage.h
Sort decals and lights based on camera origin
2023-01-20 09:58:17 -08:00
utilities.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
utilities.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
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