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f990050ecfcb60afc8537b3bb88e2cc75abd649d
godot/core/debugger
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Rémi Verschelde e015e8bde4 Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
..
debugger_marshalls.cpp
Use initializer list in Arrays
2025-03-26 18:38:15 +01:00
debugger_marshalls.h
Remove empty constructors and destructors from core/
2025-11-17 20:09:05 +01:00
engine_debugger.cpp
Core: Add UNIX domain socket support
2025-09-26 05:46:19 +10:00
engine_debugger.h
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
engine_profiler.cpp
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
engine_profiler.h
Style: Convert *.gen.inc to *.gen.h
2026-02-05 19:47:56 -06:00
local_debugger.cpp
Split VariantCaster from binder_common.h
2026-03-10 17:59:33 +08:00
local_debugger.h
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
remote_debugger_peer.cpp
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
remote_debugger_peer.h
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
remote_debugger.cpp
Get rid of all unnecessary class_db.h includers
2026-03-04 17:40:05 -05:00
remote_debugger.h
Remove unused includes in core with clangd-tidy
2026-03-11 06:41:36 +01:00
script_debugger.cpp
Inline static variables (part 1)
2025-04-29 18:10:44 +02:00
script_debugger.h
Remove empty constructors and destructors from core/
2025-11-17 20:09:05 +01:00
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