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fd6e80d4e97ccd4ab4146db018df91c20e07ab4e
godot/editor/run
History
Michael Alexsander 6862edcede Move RuntimeNodeSelect to its own files
2026-01-29 11:02:25 -03:00
..
editor_run_bar.cpp
Add missing hover indication to movie maker button
2025-12-10 11:04:25 +04:00
editor_run_bar.h
Update the shortcuts for 'run the current scene' and 'run specific scene' so they trigger the last selected XR mode option
2025-12-01 00:25:30 -08:00
editor_run_native.cpp
Move runnable out of export preset
2026-01-13 19:32:33 +01:00
editor_run_native.h
…
editor_run.cpp
Ensure debug features get cleared
2026-01-19 14:05:21 +08:00
editor_run.h
…
embedded_process.cpp
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
embedded_process.h
Split EmbeddedProcess::reset to allow stopping timers without full reset.
2026-01-15 11:19:43 +02:00
game_view_plugin.cpp
Move RuntimeNodeSelect to its own files
2026-01-29 11:02:25 -03:00
game_view_plugin.h
Move RuntimeNodeSelect to its own files
2026-01-29 11:02:25 -03:00
run_instances_dialog.cpp
Improve spacing in trees showing table data in modern theme
2026-01-12 00:01:49 +04:00
run_instances_dialog.h
…
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