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fed65ba716182726ccd1faec0f475503f606bc88
godot
/
core
/
input
History
Nintorch
eb019511ed
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
…
godotcontrollerdb.txt
Android: Improve D-pad support for Default Android Gamepad.
2025-11-15 00:47:05 +11:00
input_builders.py
…
input_enums.h
…
input_event_codec.cpp
Fix assertions related to buffer overruns in input_event_codec.cpp
2025-11-21 22:55:52 +01:00
input_event_codec.h
…
input_event.cpp
Do not show
Physical
in the special key names.
2025-12-04 11:30:57 +02:00
input_event.h
Use
RequiredParam
/
RequiredResult
in some high value places
2025-12-02 10:44:12 -06:00
input_map.compat.inc
…
input_map.cpp
Fix not releasing action when actions are erased
2025-12-12 16:27:47 +01:00
input_map.h
Synchronize the names for
RequiredParam<T>
arguments in header files
2025-12-03 04:14:52 -06:00
input.compat.inc
…
input.cpp
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
input.h
Optimize files that #include input.h header
2026-01-28 14:21:00 +05:00
SCsub
…
shortcut.cpp
…
shortcut.h
…