This commit is contained in:
4
.gitmodules
vendored
4
.gitmodules
vendored
@@ -10,4 +10,6 @@
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[submodule "external/imgui"]
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path = external/imgui
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url = https://github.com/ocornut/imgui.git
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branch = 1.92.4-docking
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[submodule "external/rlImGui"]
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path = external/rlImGui
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url = https://github.com/raylib-extras/rlImGui.git
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@@ -19,6 +19,28 @@ add_subdirectory(external/angelscript/sdk/angelscript/projects/cmake)
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# -------------------------
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# Ensure the submodule exists at external/imgui (added with git submodule)
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add_subdirectory(cmake/imgui)
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# -------------------------
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# rlImGui (optional - Raylib ImGui integration)
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# -------------------------
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# If you add rlImGui as a submodule under external/rlImGui, CMake will pick it up
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option(USE_RLIMGUI "Enable rlImGui integration if found in external/rlImGui" ON)
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set(RLIMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/rlImGui")
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if(USE_RLIMGUI)
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if(EXISTS "${RLIMGUI_ROOT}/CMakeLists.txt")
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message(STATUS "rlImGui CMakeLists found at ${RLIMGUI_ROOT} - adding to build")
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add_subdirectory(${RLIMGUI_ROOT} EXCLUDE_FROM_ALL)
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set(HAVE_RLIMGUI TRUE)
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elseif(EXISTS "${RLIMGUI_ROOT}")
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message(STATUS "rlImGui sources found at ${RLIMGUI_ROOT} - using project wrapper cmake/rlImGui")
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add_subdirectory(cmake/rlImGui)
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set(HAVE_RLIMGUI TRUE)
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else()
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set(HAVE_RLIMGUI FALSE)
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endif()
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else()
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set(HAVE_RLIMGUI FALSE)
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endif()
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# -------------------------
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# Tests
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# -------------------------
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@@ -68,7 +90,7 @@ target_include_directories(simian PUBLIC
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external/imgui
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)
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target_link_libraries(simian
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target_link_libraries(simian PRIVATE
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raylib
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angelscript
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scriptstdstring
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@@ -76,11 +98,19 @@ target_link_libraries(simian
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imgui
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)
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if(HAVE_RLIMGUI)
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target_include_directories(simian PUBLIC ${RLIMGUI_ROOT}/include)
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target_link_libraries(simian PRIVATE rlImGui)
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message(STATUS "Linking rlImGui into simian")
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else()
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message(STATUS "rlImGui not found - building without rlImGui integration")
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endif()
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# -------------------------
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# 5️⃣ Platform-specific linking
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# -------------------------
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if(WIN32)
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target_link_libraries(simian winmm gdi32)
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target_link_libraries(simian PRIVATE winmm gdi32)
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elseif(UNIX)
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# Linux / macOS: Raylib handles system libs automatically
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endif()
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66
Justfile
Normal file
66
Justfile
Normal file
@@ -0,0 +1,66 @@
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# Justfile for Simian project
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# Usage: just <recipe>
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||||
|
||||
# Default configuration
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set shell := ["powershell", "-Command"]
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|
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# Variables
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BUILD_DIR := "build"
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CMAKE_CONFIG := "Release"
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CMAKE_GENERATOR := "Visual Studio 17 2022"
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CMAKE_ARCH := "x64"
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||||
|
||||
# Initialize and update submodules
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submodules:
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@echo "Updating submodules..."
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git submodule update --init --recursive
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||||
|
||||
# Configure the project (out-of-source)
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configure:
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@echo "Configuring CMake (generator: {{CMAKE_GENERATOR}}, arch: {{CMAKE_ARCH}})"
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cmake -G "{{CMAKE_GENERATOR}}" -A {{CMAKE_ARCH}} -S . -B {{BUILD_DIR}}
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|
||||
# Configure for Debug
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configure-debug:
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@echo "Configuring Debug"
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cmake -G "{{CMAKE_GENERATOR}}" -A {{CMAKE_ARCH}} -S . -B {{BUILD_DIR}} -DCMAKE_BUILD_TYPE=Debug
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|
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# Build (Release by default)
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build:
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@echo "Building (config: {{CMAKE_CONFIG}})"
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cmake --build {{BUILD_DIR}} --config {{CMAKE_CONFIG}}
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|
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# Build Debug
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build-debug:
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@echo "Building Debug"
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cmake --build {{BUILD_DIR}} --config Debug
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# Run the built executable
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run:
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@echo "Running simian..."
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{{BUILD_DIR}}\{{CMAKE_CONFIG}}\simian.exe
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|
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# Clean build folder
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clean:
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@echo "Removing {{BUILD_DIR}} folder"
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Remove-Item -Recurse -Force {{BUILD_DIR}} -ErrorAction SilentlyContinue
|
||||
|
||||
# Reconfigure, build and run (convenience)
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rebuild-run: submodules configure build run
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||||
|
||||
# Lint / formatting (placeholder)
|
||||
format:
|
||||
@echo "No formatter configured. Add commands here."
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||||
|
||||
# Tests (placeholder - uses CTest if configured)
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||||
test:
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@echo "Running tests (if configured)"
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cmake --build {{BUILD_DIR}} --config {{CMAKE_CONFIG}} --target RUN_TESTS
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|
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# Provide a help recipe
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help:
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@echo "Available recipes: submodules, configure, configure-debug, build, build-debug, run, clean, rebuild-run, format, test"
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|
||||
# Notes for non-Windows shells
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# If you're running on Git Bash or WSL, set shell and generator accordingly, e.g.:
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# just -s --shell "bash -lc" configure
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256
README.md
256
README.md
@@ -1,200 +1,130 @@
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# Simian
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## Simian
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**Simian** is a Raylib + AngelScript test project on Windows and Linux.
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It demonstrates how to integrate **Raylib** for graphics and **AngelScript** for scripting, including the `scriptstdstring` add-on.
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Simian is a small Raylib + AngelScript test project, refactored to be easy to extend and to show a safe hot-reload workflow for AngelScript.
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## Refactored Architecture
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This README was updated to reflect the current layout, build paths, and the small CMake wrapper approach used to optionally build ImGui / rlImGui when those folders are present.
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The project has been refactored from a single `main.cpp` file into a more maintainable modular structure:
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## What changed
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### Core Components
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- **Application** (`Application.h/cpp`) - Main application lifecycle and game loop
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- **ScriptEngine** (`ScriptEngine.h/cpp`) - AngelScript engine management and script compilation
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- **ScriptBindings** (`ScriptBindings.h/cpp`) - C++ to AngelScript function bindings
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- **HotReload** (`HotReload.h/cpp`) - File monitoring for automatic script reloading
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- **main.cpp** - Minimal entry point
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- The original single-file demo was split into modules: Application, ScriptEngine, ScriptBindings and HotReload.
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- Hot-reloads are performed safely: scripts compile into a temporary module first and only replace the running module on successful compilation. Compilation errors will no longer crash the running app.
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- CMake wrappers live in `cmake/` to build third-party projects that don't ship a CMakeLists.txt (example: ImGui, rlImGui). This keeps submodules untouched.
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- A `Justfile` was added with convenient recipes for configure, build, run and cleaning.
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||||
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||||
### Directory Structure
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||||
```
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Simian/
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├─ include/ # Header files
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||||
│ ├─ Application.h
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||||
│ ├─ ScriptEngine.h
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│ ├─ ScriptBindings.h
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||||
│ └─ HotReload.h
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||||
├─ src/ # Source files
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||||
│ ├─ Application.cpp
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||||
│ ├─ ScriptEngine.cpp
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||||
│ ├─ ScriptBindings.cpp
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│ └─ HotReload.cpp
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||||
├─ external/ # Dependencies
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||||
├─ scripts/ # AngelScript files
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||||
├─ main.cpp # Entry point
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||||
└─ CMakeLists.txt # Build configuration
|
||||
```
|
||||
## Quick start (Windows)
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||||
|
||||
---
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||||
Open a developer prompt for Visual Studio or use PowerShell / cmd configured for MSVC.
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||||
|
||||
## Requirements
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||||
Clone with submodules:
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||||
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||||
### Windows
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||||
- Windows 10/11 (tested)
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||||
- [Visual Studio 2022](https://visualstudio.microsoft.com/) with **Desktop development with C++** workload
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||||
- [CMake 3.25+](https://cmake.org/download/)
|
||||
- Git
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||||
- Optional: VSCode for editing
|
||||
|
||||
### Linux
|
||||
- Ubuntu 20.04+ or equivalent Linux distribution
|
||||
- GCC 9+ or Clang 10+
|
||||
- [CMake 3.25+](https://cmake.org/download/)
|
||||
- Git
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||||
- Development libraries: `sudo apt install build-essential cmake git`
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||||
|
||||
---
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||||
|
||||
## Getting Started
|
||||
|
||||
### 1. Clone the repository with submodules
|
||||
|
||||
```bash
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||||
git clone --recurse-submodules <your-repo-url>
|
||||
```powershell
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||||
git clone --recurse-submodules <repo-url>
|
||||
cd Simian
|
||||
```
|
||||
|
||||
If you forgot `--recurse-submodules`, run:
|
||||
Using the included `Justfile` (optional):
|
||||
|
||||
```bash
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||||
git submodule update --init --recursive
|
||||
```powershell
|
||||
# from project root
|
||||
just configure # runs cmake -S . -B build -G "Visual Studio 17 2022" -A x64
|
||||
just build # builds Debug by default (uses cmake --build)
|
||||
just run # runs the built executable (Debug)
|
||||
```
|
||||
|
||||
This will pull **Raylib** and **AngelScript** into `external/`.
|
||||
Or use raw CMake commands:
|
||||
|
||||
---
|
||||
|
||||
### 2. Build with CMake
|
||||
|
||||
#### Windows (Visual Studio)
|
||||
|
||||
```bash
|
||||
# Create build folder
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
# Generate Visual Studio solution (64-bit)
|
||||
```powershell
|
||||
mkdir build; cd build
|
||||
cmake -G "Visual Studio 17 2022" -A x64 ..
|
||||
|
||||
# Build Release version
|
||||
cmake --build . --config Release
|
||||
```
|
||||
|
||||
After building, the executable will be at:
|
||||
|
||||
```
|
||||
# run:
|
||||
build\Release\simian.exe
|
||||
```
|
||||
|
||||
#### Linux (Unix Makefiles)
|
||||
If you are using cmd.exe, the same commands apply (adjust quotes for generator if needed).
|
||||
|
||||
## Linux / Unix
|
||||
|
||||
```bash
|
||||
# Create build folder
|
||||
mkdir build
|
||||
cd build
|
||||
|
||||
# Generate Unix Makefiles
|
||||
git clone --recurse-submodules <repo-url>
|
||||
cd Simian
|
||||
mkdir build && cd build
|
||||
cmake -G "Unix Makefiles" ..
|
||||
|
||||
# Build
|
||||
cmake --build .
|
||||
./simian
|
||||
```
|
||||
|
||||
After building, the executable will be at:
|
||||
|
||||
```
|
||||
build/simian
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 3. Run the project
|
||||
|
||||
#### Windows
|
||||
```bash
|
||||
build\Release\simian.exe
|
||||
```
|
||||
|
||||
#### Linux
|
||||
```bash
|
||||
./build/simian
|
||||
```
|
||||
|
||||
You should see a **Raylib window** open and the console will output:
|
||||
|
||||
```
|
||||
[Script] Hello from AngelScript!
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Project Structure
|
||||
## Project layout (important files)
|
||||
|
||||
```
|
||||
Simian/
|
||||
├─ external/
|
||||
│ ├─ raylib/ # Git submodule
|
||||
│ └─ angelscript/ # Git submodule (includes scriptstdstring add-on)
|
||||
├─ scripts/ # Optional: .as scripts to be loaded at runtime
|
||||
├─ main.cpp # Entry point (Raylib + AngelScript)
|
||||
├─ CMakeLists.txt # Build configuration
|
||||
└─ README.md
|
||||
├─ CMakeLists.txt # top level CMake
|
||||
├─ Justfile # convenience tasks (configure/build/run/clean)
|
||||
├─ include/ # public headers (Application, ScriptEngine, ScriptBindings, HotReload)
|
||||
├─ src/ # implementation
|
||||
├─ scripts/ # AngelScript source files loaded at runtime
|
||||
├─ external/ # git submodules (raylib, angelscript, optional imgui/rlImGui)
|
||||
└─ cmake/ # local CMake wrappers (imgui, rlImGui)
|
||||
```
|
||||
|
||||
---
|
||||
## Hot-reload notes
|
||||
|
||||
- The app watches `scripts/` for changes. When a script is updated it is compiled into a temporary AngelScript module.
|
||||
- If compilation succeeds, the temp module replaces the live `main` module and new functions are used. If compilation fails, the running module is left intact and a single-line error is shown on-screen.
|
||||
- This avoids crashes that happen when a script with compilation errors would otherwise replace/break function pointers while the engine is executing.
|
||||
|
||||
## ImGui / rlImGui (optional)
|
||||
|
||||
The repository prefers to keep upstream code as submodules. Some upstream projects (like certain ImGui tags or rlImGui) don't provide a CMakeLists.txt. To support those without editing submodules, the project includes small wrappers in `cmake/`:
|
||||
|
||||
- `cmake/imgui/` builds ImGui core (and optionally backends) when `external/imgui` is present.
|
||||
- `cmake/rlImGui/` builds the rlImGui integration and links it to the `imgui` target if available.
|
||||
|
||||
If you prefer to use the upstream CMake (when present), the top-level `CMakeLists.txt` will prefer `external/rlImGui`'s CMake if it detects one; otherwise it falls back to the wrapper.
|
||||
|
||||
To add ImGui/rlImGui as submodules:
|
||||
|
||||
```powershell
|
||||
# from repo root
|
||||
git submodule add https://github.com/ocornut/imgui.git external/imgui
|
||||
git submodule add https://github.com/NeoSpark314/rlImGui.git external/rlImGui
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
Then re-run CMake from a clean build directory.
|
||||
|
||||
Troubleshooting: if Git warns about "embedded git repository" when adding files, convert the folder to a submodule (remove cached tracked files, then add as submodule) — this README intentionally avoids modifying submodule contents.
|
||||
|
||||
## Tests / Verification
|
||||
|
||||
Quick smoke test after building:
|
||||
|
||||
```powershell
|
||||
# run the Debug build
|
||||
build\Debug\simian.exe
|
||||
```
|
||||
|
||||
You should see the Raylib window. The running console prints from script when the default script executes (e.g. "[Script] Hello from AngelScript!").
|
||||
|
||||
If a script has a compilation error, the app will continue running and a brief error message is presented on the top-left of the window.
|
||||
|
||||
## Updating submodules
|
||||
|
||||
Keep submodules pinned for reproducible builds. To update them safely:
|
||||
|
||||
```powershell
|
||||
cd external/raylib && git fetch && git checkout <commit-or-branch>
|
||||
cd ../angelscript && git fetch && git checkout <commit-or-branch>
|
||||
cd ../.. && git add external/raylib external/angelscript && git commit -m "Update submodules"
|
||||
```
|
||||
|
||||
## Notes
|
||||
|
||||
* **AngelScript `string` support** is enabled via `scriptstdstring` add-on.
|
||||
* **Hot-reloading scripts** can be implemented by loading `.as` files from the `scripts/` folder.
|
||||
* Update submodules with:
|
||||
|
||||
```bash
|
||||
cd external/raylib
|
||||
git pull origin master
|
||||
cd ../angelscript
|
||||
git pull origin master
|
||||
cd ../..
|
||||
git add external/raylib external/angelscript
|
||||
git commit -m "Update submodules"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## CMake Targets
|
||||
|
||||
* `simian` — main executable
|
||||
* `raylib` — static library submodule
|
||||
* `angelscript` — static library submodule
|
||||
* `scriptstdstring` — static library add-on for AngelScript
|
||||
|
||||
---
|
||||
|
||||
## Tips
|
||||
|
||||
#### Windows
|
||||
* Always use **VS2022 Developer Command Prompt** or VSCode terminal configured for MSVC.
|
||||
|
||||
#### Linux
|
||||
* Make sure you have the required development packages installed.
|
||||
* On some distributions you may need additional X11 development libraries.
|
||||
|
||||
#### General
|
||||
* Pin submodules to specific commits for reproducible builds.
|
||||
* To clean build: delete the `build/` folder and regenerate with CMake.
|
||||
|
||||
---
|
||||
- The project was developed and tested on Windows with Visual Studio; Linux builds are supported but may need X11 / audio dev packages installed depending on your environment.
|
||||
- The codebase avoids changing tracked submodule contents; use the `cmake/` wrappers when a submodule doesn't include a CMake build.
|
||||
|
||||
## License
|
||||
|
||||
* Raylib: [Zlib License](https://github.com/raysan5/raylib#license)
|
||||
* AngelScript: [MIT License](https://github.com/angelcode/angelscript/blob/master/license.txt)
|
||||
* Simian: Not open source (Yet)
|
||||
* Raylib: Zlib License (see https://github.com/raysan5/raylib#license)
|
||||
* AngelScript: MIT License (see https://github.com/angelcode/angelscript/blob/master/license.txt)
|
||||
* Simian: Not open source (yet)
|
||||
|
||||
@@ -1,27 +1,63 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(imgui_wrapper NONE)
|
||||
|
||||
# Root of the imgui submodule
|
||||
# Root of the imgui submodule (expected to live at external/imgui)
|
||||
set(IMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/imgui")
|
||||
|
||||
if(NOT EXISTS "${IMGUI_ROOT}/imgui.h")
|
||||
message(FATAL_ERROR "ImGui not found in ${IMGUI_ROOT}. Run: git submodule update --init --recursive")
|
||||
endif()
|
||||
|
||||
# Gather core sources and optional backend sources if present
|
||||
file(GLOB IMGUI_CORE_SRCS "${IMGUI_ROOT}/*.cpp")
|
||||
file(GLOB IMGUI_BACKEND_SRCS "${IMGUI_ROOT}/backends/*.cpp")
|
||||
# Options: build demo and/or backends. By default we only build the core library which
|
||||
# avoids pulling in platform deps (SDL/Android/etc) from the backends and examples.
|
||||
option(IMGUI_BUILD_DEMO "Include imgui_demo.cpp in the build" OFF)
|
||||
option(IMGUI_BUILD_BACKENDS "Include selected backend implementations from backends/" OFF)
|
||||
|
||||
# Exclude example / main files if any sneak in
|
||||
list(FILTER IMGUI_CORE_SRCS EXCLUDE REGEX ".*example.*|.*main.*")
|
||||
# Core sources (explicit list - avoids accidentally including examples)
|
||||
set(IMGUI_CORE_SRC
|
||||
"${IMGUI_ROOT}/imgui.cpp"
|
||||
"${IMGUI_ROOT}/imgui_draw.cpp"
|
||||
"${IMGUI_ROOT}/imgui_tables.cpp"
|
||||
"${IMGUI_ROOT}/imgui_widgets.cpp"
|
||||
)
|
||||
|
||||
set(IMGUI_SOURCES ${IMGUI_CORE_SRCS} ${IMGUI_BACKEND_SRCS})
|
||||
if(IMGUI_BUILD_DEMO)
|
||||
list(APPEND IMGUI_CORE_SRC "${IMGUI_ROOT}/imgui_demo.cpp")
|
||||
endif()
|
||||
|
||||
add_library(imgui STATIC ${IMGUI_SOURCES})
|
||||
add_library(imgui STATIC ${IMGUI_CORE_SRC})
|
||||
|
||||
target_include_directories(imgui PUBLIC
|
||||
${IMGUI_ROOT}
|
||||
)
|
||||
|
||||
# Optional: keep PIC for static linking on some platforms
|
||||
# Optionally include a small, safe set of backends (desktop common ones) when requested.
|
||||
if(IMGUI_BUILD_BACKENDS)
|
||||
# Gather backend sources and whitelist a few common desktop backends
|
||||
file(GLOB IMGUI_BACKEND_SRCS "${IMGUI_ROOT}/backends/*.cpp")
|
||||
|
||||
set(IMGUI_BACKEND_WHITELIST
|
||||
"imgui_impl_glfw.cpp"
|
||||
"imgui_impl_opengl3.cpp"
|
||||
"imgui_impl_win32.cpp"
|
||||
"imgui_impl_sdl2.cpp"
|
||||
)
|
||||
|
||||
set(IMGUI_SELECTED_BACKENDS)
|
||||
foreach(_f IN LISTS IMGUI_BACKEND_SRCS)
|
||||
get_filename_component(_name ${_f} NAME)
|
||||
foreach(_allowed IN LISTS IMGUI_BACKEND_WHITELIST)
|
||||
if(_name STREQUAL _allowed)
|
||||
list(APPEND IMGUI_SELECTED_BACKENDS ${_f})
|
||||
endif()
|
||||
endforeach()
|
||||
endforeach()
|
||||
|
||||
if(IMGUI_SELECTED_BACKENDS)
|
||||
target_sources(imgui PRIVATE ${IMGUI_SELECTED_BACKENDS})
|
||||
target_include_directories(imgui PUBLIC "${IMGUI_ROOT}/backends")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Build position independent code to make static lib usable in shared contexts
|
||||
set_target_properties(imgui PROPERTIES POSITION_INDEPENDENT_CODE ON)
|
||||
51
cmake/rlImGui/CMakeLists.txt
Normal file
51
cmake/rlImGui/CMakeLists.txt
Normal file
@@ -0,0 +1,51 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
project(rlImGui_wrapper NONE)
|
||||
|
||||
# Path to the rlImGui sources (submodule should be under external/rlImGui)
|
||||
set(RLIMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/rlImGui")
|
||||
|
||||
if(NOT EXISTS "${RLIMGUI_ROOT}/README.md")
|
||||
message(FATAL_ERROR "rlImGui not found in ${RLIMGUI_ROOT}. Add it as a submodule: git submodule add <url> external/rlImGui")
|
||||
endif()
|
||||
|
||||
# Collect sources - rlImGui has sources under src/ and maybe example/backends
|
||||
|
||||
# Look for sources either under src/ or at the project root
|
||||
file(GLOB RLIMGUI_ROOT_SRCS "${RLIMGUI_ROOT}/*.c" "${RLIMGUI_ROOT}/*.cpp")
|
||||
file(GLOB RLIMGUI_SRC_DIR_SRCS "${RLIMGUI_ROOT}/src/*.c" "${RLIMGUI_ROOT}/src/*.cpp")
|
||||
|
||||
set(RLIMGUI_SOURCES ${RLIMGUI_ROOT_SRCS} ${RLIMGUI_SRC_DIR_SRCS})
|
||||
|
||||
# Exclude examples/tests if present
|
||||
list(FILTER RLIMGUI_SOURCES EXCLUDE REGEX ".*example.*|.*test.*")
|
||||
|
||||
if(RLIMGUI_SOURCES)
|
||||
add_library(rlImGui STATIC ${RLIMGUI_SOURCES})
|
||||
|
||||
# Add includes: rlImGui root and src if present
|
||||
target_include_directories(rlImGui PUBLIC
|
||||
${RLIMGUI_ROOT}
|
||||
${RLIMGUI_ROOT}/src
|
||||
)
|
||||
|
||||
# Ensure ImGui's headers are available (imgui submodule expected at external/imgui)
|
||||
set(IMGUI_ROOT "${CMAKE_SOURCE_DIR}/external/imgui")
|
||||
if(EXISTS "${IMGUI_ROOT}/imgui.h")
|
||||
target_include_directories(rlImGui PUBLIC ${IMGUI_ROOT})
|
||||
endif()
|
||||
|
||||
# If the imgui target exists (from cmake/imgui wrapper), link it so we reuse the same lib
|
||||
if(TARGET imgui)
|
||||
target_link_libraries(rlImGui PRIVATE imgui)
|
||||
endif()
|
||||
else()
|
||||
message(FATAL_ERROR "No rlImGui sources found under ${RLIMGUI_ROOT}. Expected rlImGui.cpp or src/*.cpp")
|
||||
endif()
|
||||
|
||||
# Provide a property so consumers can check availability
|
||||
set_target_properties(rlImGui PROPERTIES EXPORT_NAME rlImGui)
|
||||
|
||||
# Try to link to raylib if available in the parent project
|
||||
if(TARGET raylib)
|
||||
target_link_libraries(rlImGui PRIVATE raylib)
|
||||
endif()
|
||||
1
external/rlImGui
vendored
Submodule
1
external/rlImGui
vendored
Submodule
Submodule external/rlImGui added at 4d8a618429
Reference in New Issue
Block a user