#pragma once class asIScriptEngine; class ShaderManager; class ModelManager; class MaterialManager; class TextureManager; class AssetManager; void SetResourceManagers(ShaderManager* shaderMgr, ModelManager* modelMgr, MaterialManager* materialMgr, TextureManager* textureMgr); void SetAssetManager(AssetManager* assetMgr); void RegisterResourceBindings(asIScriptEngine *engine);