// Example scene script using a class instance. class SceneScript { float time = 0.0f; void Init() { Log(LOG_INFO, "SceneScript.Init (example)"); } void Update(float dt) { time += dt; if (time > 1.0f) { time = 0.0f; Log(LOG_DEBUG, "SceneScript.Update tick"); } } void Shutdown() { Log(LOG_INFO, "SceneScript.Shutdown (example)"); } }