feat: small text
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+4
-4
@@ -51,7 +51,7 @@ pending_effects = {
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player.display_roll = 0
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enemy.display_roll = 0
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shake = 0
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d = 3 -- shake intensity
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d = 2 -- shake intensity
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-- basic card pool
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cards = {{
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name = "Str",
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@@ -365,7 +365,7 @@ end
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picked = 1
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-- === INPUT ===
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function TIC()
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cls(0)
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cls(1)
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if shake > 0 then
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poke(0x3FF9, math.random(-d, d))
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@@ -396,7 +396,7 @@ function TIC()
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for i, card in ipairs(hand) do
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local x = 10 + (i - 1) * 64
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rectb(x, 80, 62, 24, i == picked and 1 or 12)
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print(card.name, x + 3, 90, i == picked and 11 or 10)
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print(card.name, x + 3, 90, i == picked and 11 or 10, false,1,true)
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end
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print(hand[picked].desc, 4, 120, 15)
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print(msg, 4, 40, 15)
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@@ -475,7 +475,7 @@ function TIC()
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local shield_reduction = player.shield or 0
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dmg = math.max(0, dmg - shield_reduction)
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player.hp = player.hp - dmg
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shake = 30
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shake = 10
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end
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msgtxt = "Enemy wins! You -" .. dmg
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else
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