transparent cube shadow fix

This commit is contained in:
Turánszki János
2022-06-20 12:19:09 +02:00
parent d7ce596e6f
commit 013bd07f7e
+1 -1
View File
@@ -100,7 +100,7 @@ inline float3 shadow_cube(in ShaderEntity light, in float3 Lunnormalized)
#ifndef DISABLE_TRANSPARENT_SHADOWMAP
if (GetFrame().options & OPTION_BIT_TRANSPARENTSHADOWS_ENABLED)
{
float4 transparent_shadow = texture_shadowarray_transparent_cube.SampleLevel(sampler_linear_clamp, float4(-Lunnormalized, slice), 0);
float4 transparent_shadow = texture_shadowarray_transparent_cube.SampleLevel(sampler_linear_clamp, float4(Lunnormalized, slice), 0);
#ifdef TRANSPARENT_SHADOWMAP_SECONDARY_DEPTH_CHECK
if (transparent_shadow.a > remapped_distance)
#endif // TRANSPARENT_SHADOWMAP_SECONDARY_DEPTH_CHECK