editor: emitter viscosity slider update; emitter_fluid asset update;
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@@ -640,7 +640,7 @@ void EmitterWindow::Create(EditorComponent* editor)
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sph_p0_Slider.SetTooltip("Set the SPH parameter: reference density");
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AddWidget(&sph_p0_Slider);
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sph_e_Slider.Create(0.1f, 100.0f, 1.0f, 100000, "SPH Viscosity (e): ");
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sph_e_Slider.Create(0, 10, 1.0f, 100000, "SPH Viscosity (e): ");
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sph_e_Slider.SetSize(XMFLOAT2(360, itemheight));
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sph_e_Slider.SetPos(XMFLOAT2(x, y += step));
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sph_e_Slider.OnSlide([&](wi::gui::EventArgs args) {
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