another big refactor: wiLoader -> wiSceneComponents with proper namespace
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@@ -1,6 +1,9 @@
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#pragma once
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struct Object;
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namespace wiSceneComponents
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{
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struct Object;
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}
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class wiGUI;
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class wiWindow;
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@@ -16,9 +19,9 @@ public:
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ObjectWindow(wiGUI* gui);
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~ObjectWindow();
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void SetObject(Object* obj);
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void SetObject(wiSceneComponents::Object* obj);
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Object* object;
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wiSceneComponents::Object* object;
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wiGUI* GUI;
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