ci build updates (#283)
This commit is contained in:
@@ -16,7 +16,10 @@ jobs:
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- name: Build
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shell: cmd
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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- name: Move binaries
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@@ -15,7 +15,10 @@ jobs:
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- name: Build
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shell: cmd
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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- name: Move binaries
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@@ -16,7 +16,10 @@ jobs:
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- name: Build
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shell: cmd
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run: |
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:OfflineShaderCompiler /m /p:Configuration=Release /p:Platform=x64
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cd "WickedEngine"
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"../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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cd ..
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"C:/Program Files (x86)/Microsoft Visual Studio/2019/Enterprise/MSBuild/Current/Bin/MSBuild.exe" WickedEngine.sln /t:rebuild /m /p:Configuration=Release /p:Platform=x64
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- name: Move binaries
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@@ -66,7 +66,8 @@
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<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>$(OutDir)$(TargetName) hlsl5 hlsl6 spirv shaderdump</Command>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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@@ -88,7 +89,8 @@
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<AdditionalLibraryDirectories>$(SolutionDir)BUILD\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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<PostBuildEvent>
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<Command>$(OutDir)$(TargetName) hlsl5 hlsl6 spirv shaderdump</Command>
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<Command>
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</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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@@ -11,6 +11,9 @@ before_build:
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build_script:
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:OfflineShaderCompiler /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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- cd "C:\projects\wickedengine\WickedEngine"
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- call "../BUILD/x64/Release/OfflineShaderCompiler/OfflineShaderCompiler.exe" hlsl5 hlsl6 spirv shaderdump
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- cd ..
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- msbuild "C:\projects\wickedengine\WickedEngine.sln" /t:rebuild /m /verbosity:minimal /logger:"C:\Program Files\AppVeyor\BuildAgent\Appveyor.MSBuildLogger.dll"
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platform:
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