shader buildtask fix
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@@ -14,7 +14,8 @@ outputdir = "hlsl6"
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## First, set error log output:
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file.write("2>build_HLSL6_errors.log cls \n")
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## Then, ensure that we have the optuput directory:
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## Then, ensure that we have the output directory:
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file.write("mkdir WickedEngine\shaders \n")
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file.write("cd WickedEngine\shaders \n")
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file.write("mkdir " + outputdir + "\n")
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file.write("cd .. \n")
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@@ -14,7 +14,8 @@ outputdir = "spirv"
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## First, set error log output:
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file.write("2>build_SPIRV_errors.log cls \n")
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## Then, ensure that we have the optuput directory:
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## Then, ensure that we have the output directory:
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file.write("mkdir WickedEngine\shaders \n")
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file.write("cd WickedEngine\shaders \n")
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file.write("mkdir " + outputdir + "\n")
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file.write("cd .. \n")
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