minor fix for hairparticlesystem
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@@ -131,7 +131,7 @@ void DeferredRenderableComponent::RenderScene(GRAPHICSTHREAD threadID)
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rtGBuffer.Activate(threadID, 0, 0, 0, 0);
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{
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_DEFERRED, rtReflection.GetTexture(), true, true);
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_DEFERRED, rtReflection.GetTexture(), getHairParticlesEnabled(), true);
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}
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@@ -104,7 +104,7 @@ void ForwardRenderableComponent::RenderScene(GRAPHICSTHREAD threadID)
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rtMain.Activate(threadID, 0, 0, 0, 0);
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{
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_FORWARD, rtReflection.GetTexture(), true, true);
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_FORWARD, rtReflection.GetTexture(), getHairParticlesEnabled(), true);
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wiRenderer::DrawSky(threadID);
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}
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rtMain.Deactivate(threadID);
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@@ -30,7 +30,7 @@ void TiledForwardRenderableComponent::RenderScene(GRAPHICSTHREAD threadID)
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{
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wiRenderer::SetAlphaRef(0.25f, threadID);
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}
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_DEPTHONLY, nullptr, true, true);
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wiRenderer::DrawWorld(wiRenderer::getCamera(), getTessellationEnabled(), threadID, SHADERTYPE_DEPTHONLY, nullptr, getHairParticlesEnabled(), true);
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}
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wiProfiler::GetInstance().EndRange(threadID);
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@@ -68,7 +68,7 @@ void TiledForwardRenderableComponent::RenderTransparentScene(wiRenderTarget& ref
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wiProfiler::GetInstance().BeginRange("Transparent Scene", wiProfiler::DOMAIN_GPU, threadID);
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wiRenderer::DrawWorldTransparent(wiRenderer::getCamera(), SHADERTYPE_TILEDFORWARD, refractionRT.GetTexture(), rtReflection.GetTexture()
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, rtWaterRipple.GetTexture(), threadID, getHairParticleAlphaCompositionEnabled(), true);
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, rtWaterRipple.GetTexture(), threadID, getHairParticlesEnabled() && getHairParticleAlphaCompositionEnabled(), true);
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wiProfiler::GetInstance().EndRange(); // Transparent Scene
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}
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@@ -9,7 +9,7 @@ namespace wiVersion
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// minor features, major updates
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const int minor = 11;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 70;
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const int revision = 71;
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long GetVersion()
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