A few more Visual Studio Code/Codium changes (#462)
* Edited the `wicked-engine.sh` shebang * Changed the shebang shell to `sh` * Wrote the `settings.json` file and made build changes. - The `settings.json` file contains various options to filter out directories. - The `tasks.json` file is a bit cleaner now. * Removed the `settings.json` file
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@@ -218,3 +218,6 @@ ModelManifest.xml
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*.cso
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*.wishadermeta
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wiShaderdump.h
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# vscode
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.vscode/settings.json
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Vendored
+5
-5
@@ -4,8 +4,8 @@
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{
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"label": "Build Debug",
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"type": "shell",
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"command": "cmake -B build -DCMAKE_BUILD_TYPE=Debug; cd build; make -j`nproc`",
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"problemMatcher": ["gcc"],
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"command": "cmake -B Build -DCMAKE_BUILD_TYPE=Debug; cmake --build Build -j$(nproc)",
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"problemMatcher": ["cmake"],
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"group": {
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"kind": "build"
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}
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@@ -13,8 +13,8 @@
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{
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"label": "Build Release",
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"type": "shell",
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"command": "cmake -B build -DCMAKE_BUILD_TYPE=Release; cd build; make -j`nproc`",
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"problemMatcher": ["gcc"],
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"command": "cmake -B Build -DCMAKE_BUILD_TYPE=Release; cmake --build Build -j$(nproc)",
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"problemMatcher": ["cmake"],
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"group": {
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"kind": "build",
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"isDefault": true
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@@ -24,7 +24,7 @@
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"CMake": {
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"cmake.configureOnOpen": true,
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"cmake.buildDirectory": "${workspaceFolder}/build",
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"cmake.buildDirectory": "${workspaceFolder}/Build",
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"cmake.buildTask": true
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}
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}
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