disabled f16 and fma on linux to fix build
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@@ -5,13 +5,12 @@
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#include <algorithm>
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#include <limits>
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#define _XM_F16C_INTRINSICS_
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#define _XM_FMA3_INTRINSICS_
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#if __has_include("DirectXMath.h")
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// In this case, DirectXMath is coming from Windows SDK.
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// It is better to use this on Windows as some Windows libraries could depend on the same
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// DirectXMath headers
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#define _XM_F16C_INTRINSICS_
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#define _XM_FMA3_INTRINSICS_
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#include <DirectXMath.h>
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#include <DirectXPackedVector.h>
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#include <DirectXCollision.h>
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