disabled capsule reflection for planar reflection material
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@@ -612,10 +612,12 @@ inline void TiledLighting(inout Surface surface, inout Lighting lighting, uint f
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capsuleshadow = saturate(capsuleshadow);
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surface.occlusion *= capsuleshadow;
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#ifndef PLANARREFLECTION
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capsulereflection = sqr(capsulereflection);
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capsulereflection = lerp(capsulereflection, 1, GetCapsuleShadowFade());
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lighting.direct.specular *= capsulereflection;
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lighting.indirect.specular *= capsulereflection;
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#endif // PLANARREFLECTION
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}
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}
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