improved bullet physics includes

This commit is contained in:
turanszkij
2015-12-24 16:15:37 +01:00
parent 8b0789b101
commit 171184d9cf
2 changed files with 19 additions and 7 deletions
+10
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@@ -1,6 +1,16 @@
#include "wiBULLET.h"
#include "wiLoader.h"
#include "LinearMath/btHashMap.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
int PHYSICS::softBodyIterationCount=5;
bool PHYSICS::rigidBodyPhysicsEnabled = true, PHYSICS::softBodyPhysicsEnabled = true;
bool wiBULLET::grab=false;
+9 -7
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@@ -1,14 +1,16 @@
#pragma once
#include "wiPHYSICS.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btHashMap.h"
#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
#include "BulletSoftBody/btSoftBodyHelpers.h"
#include "BULLET/btBulletDynamicsCommon.h"
#include "BulletSoftBody/btSoftBodySolvers.h"
#include "BulletSoftBody/btDefaultSoftBodySolver.h"
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
class btCollisionConfiguration;
class btCollisionDispatcher;
class btBroadphaseInterface;
class btSequentialImpulseConstraintSolver;
class btDynamicsWorld;
class btCollisionShape;
class btSoftBodySolver;
class btSoftBodySolverOutput;
struct RAY;