improved bullet physics includes
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@@ -1,6 +1,16 @@
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#include "wiBULLET.h"
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#include "wiLoader.h"
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#include "LinearMath/btHashMap.h"
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#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
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#include "BulletSoftBody/btSoftBodyHelpers.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "BulletSoftBody/btDefaultSoftBodySolver.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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int PHYSICS::softBodyIterationCount=5;
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bool PHYSICS::rigidBodyPhysicsEnabled = true, PHYSICS::softBodyPhysicsEnabled = true;
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bool wiBULLET::grab=false;
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@@ -1,14 +1,16 @@
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#pragma once
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#include "wiPHYSICS.h"
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#include "btBulletDynamicsCommon.h"
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#include "LinearMath/btHashMap.h"
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#include "BulletSoftBody/btSoftRigidDynamicsWorld.h"
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#include "BulletSoftBody/btSoftBodyHelpers.h"
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#include "BULLET/btBulletDynamicsCommon.h"
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#include "BulletSoftBody/btSoftBodySolvers.h"
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#include "BulletSoftBody/btDefaultSoftBodySolver.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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class btCollisionConfiguration;
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class btCollisionDispatcher;
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class btBroadphaseInterface;
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class btSequentialImpulseConstraintSolver;
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class btDynamicsWorld;
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class btCollisionShape;
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class btSoftBodySolver;
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class btSoftBodySolverOutput;
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struct RAY;
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