removed old class diagram
This commit is contained in:
@@ -1,278 +0,0 @@
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[MainComponent
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|activeComponent : RenderableComponent
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|setWindow(window_type window)
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run()
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virtual Initialize()
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virtual Update(float dt)
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virtual FixedUpdate()
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virtual Render()
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virtual Compose()]
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[<abstract>RenderableComponent
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|Content : wiResourceManager
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onStart : function<void()>
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onStop : function<void()>
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|virtual Initialize()
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virtual Load()
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virtual Unload()
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virtual Start()
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virtual Stop()
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virtual FixedUpdate()
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virtual Update(float dt)
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virtual Render()
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virtual Compose()]
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[Renderable2DComponent
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|...]
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[Renderable3DComponent
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|[Collection of functions to get/set/enable postprocess parameters]]
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[ForwardRenderableComponent]
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[TiledForwardRenderableComponent]
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[DeferredRenderableComponent]
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[LoadingScreenComponent
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|addLoadingFunction(function<void()>)
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addLoadingComponent(RenderableComponent)
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onFinished(function<void()>)
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getPercentageComplete()
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isActive()]
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[wiGUI]
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[<abstract>wiWidget]
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[wiLabel]
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[wiButton]
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[wiCheckBox]
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[wiSlider]
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[wiWindow]
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[wiColorPicker]
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[<abstract>GraphicsDevice
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|GetScreenWidth() : int
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GetScreenHeight() : int
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GetVSyncEnabled() : bool
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SetVSyncEnabled(bool)
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SetResolution(int width, int height)
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ResolutionChanged() : bool
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GetFrameCount() : int
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|[Collection of graphics API-agnostic rendering commands]]
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[GraphicsDevice_DX11]
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[GraphicsResources
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|[Texture]
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[GPUBuffer]
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[Shader]
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[GPUQuery]
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[Etc...]]
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[GraphicsDescriptors
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|[TextureDesc]
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[GPUBufferDesc]
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[ViewPort]
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[Etc...]]
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[Transform
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| ...]
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[Mesh
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| ...]
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[MeshSubset
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| ...]
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[Object
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| ...]
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[Material
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| ...]
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[Armature
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| ...]
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[Action
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|...]
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[AnimationLayer
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|...]
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[Light
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| ...]
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[Camera
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| ...]
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[Scene
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|models : vector<Model>
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worldInfo : WorldInfo
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environmentProbes : list<EnvironmentProbes]
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[EnvironmentProbe
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| ...]
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[WorldInfo
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|horizon : float4
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zenith : float4
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ambient : float4
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fogSEH : float4
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water : plane4]
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[Wind
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|direction : vector3
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randomness : float
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waveSize : float]
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[Decal
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| ...]
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[wiSPTree
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|GetVisible(params)
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Sort(params)]
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[<instance>wiRenderer
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|static scene : Scene
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static cam : Camera
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...
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|static FixedUpdate()
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static UpdatePerFrameData(float dt)
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static UpdateRenderData(GRAPHICSTHREAD)
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static OcclusionCulling_Render(GRAPHICSTHREAD)
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static OcclusionCulling_Read(GRAPHICSTHREAD)
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static ReloadShaders(string path)
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static DrawWorld(params, GRAPHICSTHREAD)
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static DrawWorldTransparent(params, GRAPHICSTHREAD)
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static DrawForShadowMap(GRAPHICSTHREAD)
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...
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static ResolveMSAADepthBuffer(params)
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static GenerateMipChain(params)
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...
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static Pick(params)
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static LoadModel(params)
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...]
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[wiImage
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|Draw(wiImageEffects, GRAPHICSTHREAD)]
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[wiFont
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|Draw(wiFontProps, GRAPHICSTHREAD, scissorRect)]
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[<abstract>wiSound
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|Load(string fileName)
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Play(int delay = 0) : HRESULT
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Stop()]
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[wiSoundEffect
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|static SetVolume(float)
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static GetVolume() : float]
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[wiMusic
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|static SetVolume(float)
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static GetVolume() : float]
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[<instance>wiInputManager
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|addXInput(wiXInput)
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addDirectInput(wiDirectInput)
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addRawInput(wiRawInput)
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down(params) : bool
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press(params) : bool
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hold(params) : bool
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getpointer() : float4
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setPointer(float4)
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hidepointer(bool)
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getTouches() : vector<Touch>]
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[wiDirectInput]
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[wiXInput]
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[wiRawInput]
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[<instance>wiResourceManager
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|static GetGlobal() : wiResourceManager
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static GetShaderManager() : wiResourceManager
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get(params) : Resource
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add(params)
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del(params)
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CleanUp()]
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[<abstract>wiNetwork]
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[wiClient
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| ...]
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[wiServer
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| ...]
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[<abstract>wiPHYSICS
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|virtual Update(float dt)
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virtual MarkForRead()
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virtual UnMarkForRead()
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virtual MarkForWrite()
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virtual UnMarkForWrite()
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virtual ClearWorld()
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virtual CleanUp()
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virtual addWind(vector3 wind)
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virtual addBox(params)
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virtual addSphere(params)
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virtual addCapsule(params)
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virtual addConvexHull(params)
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virtual addTriangleMesh(params)
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virtual addSoftBodyTriangleMesh(params)
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virtual connectVerticesToSoftBody(params)
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virtual connectSoftBodyToVertices(params)
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virtual transformBody(params)
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virtual getObject(int index) : PhysicsTransform
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virtual registerObject(Object)]
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[wiBULLET]
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[MainComponent]+->1[RenderableComponent]
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[RenderableComponent]<:--[Renderable2DComponent]
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[Renderable2DComponent]<:-[LoadingScreenComponent]
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[Renderable2DComponent]<:-[Renderable3DComponent]
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[Renderable3DComponent]<:-[ForwardRenderableComponent]
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[Renderable3DComponent]<:-[TiledForwardRenderableComponent]
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[Renderable3DComponent]<:-[DeferredRenderableComponent]
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[wiGUI]-->[wiInputManager]
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[wiGUI]<--[wiWidget]
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[wiGUI]+->0..*[wiWidget]
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[Renderable2DComponent]+->1[wiGUI]
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[wiWidget]<:-[wiLabel]
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[wiWidget]<:-[wiButton]
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[wiWidget]<:-[wiCheckBox]
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[wiWidget]<:-[wiSlider]
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[wiWidget]<:-[wiComboBox]
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[wiWidget]<:-[wiWindow]
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[wiWindow]<:-[wiColorPicker]
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[wiWidget]-:>[Transform]
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[GraphicsDevice]<--[wiRenderer]
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[GraphicsDevice]<--[wiImage]
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[GraphicsDevice]<--[wiFont]
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[GraphicsResources] friend - [GraphicsDevice]
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[GraphicsResources]-->[GraphicsDescriptors]
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[GraphicsDevice]<--[wiResourceManager]
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[GraphicsDevice]<:--[GraphicsDevice_DX11]
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[Scene]+->0..*[Model]
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[Scene]+->1[WorldInfo]
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[Scene]+->1[Wind]
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[Scene]+->0..*[EnvironmentProbe]
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[Model]+->0..*[Mesh]
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[Model]+->0..*[Object]
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[Model]+->0..*[Material]
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[Model]+->0..*[Armature]
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[Armature]+->0..*[Bone]
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[Armature]+->0..*[Action]
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[Armature]+->0..*[AnimationLayer]
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[Model]+->0..*[Light]
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[Model]+->0..*[Camera]
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[Model]+->0..*[EnvironmentProbe]
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[Model]+->0..*[Decal]
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[Model]-:>[Transform]
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[Object]-:>[Transform]
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[Armature]-:>[Transform]
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[Bone]-:>[Transform]
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[Decal]-:>[Transform]
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[Camera]-:>[Transform]
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[EnvironmentProbe]-:>[Transform]
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[Light]-:>[Transform]
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[Object]+->0..1[Mesh]
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[Mesh]+->0..*[MeshSubset]
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[MeshSubset]+->1[Material]
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[Mesh]+->0..1[Armature]
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[wiRenderer]+->0..*[Scene]
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[wiRenderer]+->1[wiSPTree]
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[wiRenderer]+->1[GraphicsDevice]
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[wiRenderer]+->1[wiPHYSICS]
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[wiImage]<--[MainComponent]
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[wiImage]<--[Renderable2DComponent]
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[wiFont]<--[MainComponent]
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[wiFont]<--[Renderable2DComponent]
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[wiRenderer]<--[Renderable3DComponent]
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[wiSound]<--[wiResourceManager]
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[wiSound]<:--[wiSoundEffect]
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[wiSound]<:--[wiMusic]
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[wiInputManager]<-[wiDirectInput]
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[wiInputManager]<-[wiXInput]
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[wiInputManager]<-[wiRawInput]
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[wiNetwork]<:--[wiServer]
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[wiNetwork]<:--[wiClient]
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[wiPHYSICS]<:--[wiBULLET]
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[wiPHYSICS]<:--[wiHAVOK (PRIVATE)]
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@@ -710,7 +710,6 @@
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<ClCompile Include="$(MSBuildThisFileDirectory)wiXInput.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="$(MSBuildThisFileDirectory)..\Documentation\classdiagram.png" />
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<Image Include="$(MSBuildThisFileDirectory)..\Documentation\information_sheet.png" />
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<Image Include="$(MSBuildThisFileDirectory)..\Documentation\orderofexecution.png" />
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<Image Include="$(MSBuildThisFileDirectory)fonts\default_font.dds">
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@@ -718,7 +717,6 @@
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</Image>
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</ItemGroup>
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<ItemGroup>
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<Text Include="$(MSBuildThisFileDirectory)..\Documentation\classdiagram.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\features.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\LICENSE.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\other_licenses.txt" />
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@@ -1939,9 +1939,6 @@
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<Image Include="$(MSBuildThisFileDirectory)fonts\default_font.dds">
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<Filter>fonts</Filter>
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</Image>
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<Image Include="$(MSBuildThisFileDirectory)..\Documentation\classdiagram.png">
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<Filter>Documentation</Filter>
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</Image>
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<Image Include="$(MSBuildThisFileDirectory)..\Documentation\orderofexecution.png">
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<Filter>Documentation</Filter>
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</Image>
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@@ -1954,9 +1951,6 @@
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<Text Include="$(MSBuildThisFileDirectory)ArchiveVersionHistory.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\other_licenses.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\LICENSE.txt" />
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<Text Include="$(MSBuildThisFileDirectory)..\Documentation\classdiagram.txt">
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<Filter>Documentation</Filter>
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</Text>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)..\README.md" />
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