added editor help menu, updated build configurations

This commit is contained in:
Turanszki Janos
2017-09-29 22:17:50 +01:00
parent f91aabd6f0
commit 2007fc4ea7
6 changed files with 63 additions and 19 deletions
+1
View File
@@ -225,3 +225,4 @@ ModelManifest.xml
*.cfg
/WickedEngine/models/Sample/nosun.wiw
/WickedEngine/models/Sample/nosun.wimf
/.vs
+57 -14
View File
@@ -313,7 +313,7 @@ void EditorComponent::Load()
wiComboBox* renderPathComboBox = new wiComboBox("Render Path: ");
renderPathComboBox->SetSize(XMFLOAT2(100, 20));
renderPathComboBox->SetPos(XMFLOAT2(screenW - 940, 0));
renderPathComboBox->SetPos(XMFLOAT2(screenW - 55 - 940, 0));
renderPathComboBox->AddItem("Forward");
renderPathComboBox->AddItem("Deferred");
renderPathComboBox->AddItem("Tiled Forward");
@@ -449,7 +449,7 @@ void EditorComponent::Load()
wiCheckBox* translatorCheckBox = new wiCheckBox("Translator: ");
translatorCheckBox->SetTooltip("Enable the translator tool");
translatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 105 * 6 - 25, 0));
translatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 6 - 25, 0));
translatorCheckBox->SetSize(XMFLOAT2(18, 18));
translatorCheckBox->OnClick([=](wiEventArgs args) {
if(!args.bValue)
@@ -463,7 +463,7 @@ void EditorComponent::Load()
wiCheckBox* isTranslatorCheckBox = new wiCheckBox("T:");
{
isScalatorCheckBox->SetTooltip("Scale");
isScalatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 105 * 6 - 25 - 40 * 2, 22));
isScalatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 6 - 25 - 40 * 2, 22));
isScalatorCheckBox->SetSize(XMFLOAT2(18, 18));
isScalatorCheckBox->OnClick([=](wiEventArgs args) {
translator->isScalator = args.bValue;
@@ -476,7 +476,7 @@ void EditorComponent::Load()
GetGUI().AddWidget(isScalatorCheckBox);
isRotatorCheckBox->SetTooltip("Rotate");
isRotatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 105 * 6 - 25 - 40 * 1, 22));
isRotatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 6 - 25 - 40 * 1, 22));
isRotatorCheckBox->SetSize(XMFLOAT2(18, 18));
isRotatorCheckBox->OnClick([=](wiEventArgs args) {
translator->isRotator = args.bValue;
@@ -489,7 +489,7 @@ void EditorComponent::Load()
GetGUI().AddWidget(isRotatorCheckBox);
isTranslatorCheckBox->SetTooltip("Translate");
isTranslatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 105 * 6 - 25, 22));
isTranslatorCheckBox->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 6 - 25, 22));
isTranslatorCheckBox->SetSize(XMFLOAT2(18, 18));
isTranslatorCheckBox->OnClick([=](wiEventArgs args) {
translator->isTranslator = args.bValue;
@@ -505,7 +505,7 @@ void EditorComponent::Load()
wiButton* saveButton = new wiButton("Save");
saveButton->SetTooltip("Save the current scene as a model");
saveButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 6, 0));
saveButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 6, 0));
saveButton->SetSize(XMFLOAT2(100, 40));
saveButton->SetColor(wiColor(0, 198, 101, 200), wiWidget::WIDGETSTATE::IDLE);
saveButton->SetColor(wiColor(0, 255, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -572,7 +572,7 @@ void EditorComponent::Load()
wiButton* modelButton = new wiButton("Load Model");
modelButton->SetTooltip("Load a model into the editor...");
modelButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 5, 0));
modelButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 5, 0));
modelButton->SetSize(XMFLOAT2(100, 40));
modelButton->SetColor(wiColor(0, 89, 255, 200), wiWidget::WIDGETSTATE::IDLE);
modelButton->SetColor(wiColor(112, 155, 255, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -626,7 +626,7 @@ void EditorComponent::Load()
wiButton* skyButton = new wiButton("Load Sky");
skyButton->SetTooltip("Load a skybox cubemap texture...");
skyButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 4, 0));
skyButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4, 0));
skyButton->SetSize(XMFLOAT2(100, 18));
skyButton->SetColor(wiColor(0, 89, 255, 200), wiWidget::WIDGETSTATE::IDLE);
skyButton->SetColor(wiColor(112, 155, 255, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -670,7 +670,7 @@ void EditorComponent::Load()
wiButton* colorGradingButton = new wiButton("Color Grading");
colorGradingButton->SetTooltip("Load a color grading lookup texture...");
colorGradingButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 4, 22));
colorGradingButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 4, 22));
colorGradingButton->SetSize(XMFLOAT2(100, 18));
colorGradingButton->SetColor(wiColor(0, 89, 255, 200), wiWidget::WIDGETSTATE::IDLE);
colorGradingButton->SetColor(wiColor(112, 155, 255, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -714,7 +714,7 @@ void EditorComponent::Load()
wiButton* scriptButton = new wiButton("Load Script");
scriptButton->SetTooltip("Load a Lua script...");
scriptButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 3, 0));
scriptButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 3, 0));
scriptButton->SetSize(XMFLOAT2(100, 40));
scriptButton->SetColor(wiColor(255, 33, 140, 200), wiWidget::WIDGETSTATE::IDLE);
scriptButton->SetColor(wiColor(255, 100, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -749,7 +749,7 @@ void EditorComponent::Load()
wiButton* shaderButton = new wiButton("Load Shaders");
shaderButton->SetTooltip("Load shaders from the specified directory...");
shaderButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 2, 0));
shaderButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 2, 0));
shaderButton->SetSize(XMFLOAT2(100, 40));
shaderButton->SetColor(wiColor(255, 33, 140, 200), wiWidget::WIDGETSTATE::IDLE);
shaderButton->SetColor(wiColor(255, 100, 140, 255), wiWidget::WIDGETSTATE::FOCUS);
@@ -784,10 +784,10 @@ void EditorComponent::Load()
wiButton* clearButton = new wiButton("Clear World");
clearButton->SetTooltip("Delete every model from the scene");
clearButton->SetPos(XMFLOAT2(screenW - 50 - 105 * 1, 0));
clearButton->SetPos(XMFLOAT2(screenW - 50 - 55 - 105 * 1, 0));
clearButton->SetSize(XMFLOAT2(100, 40));
clearButton->SetColor(wiColor(190, 0, 0, 200), wiWidget::WIDGETSTATE::IDLE);
clearButton->SetColor(wiColor(255, 0, 0, 255), wiWidget::WIDGETSTATE::FOCUS);
clearButton->SetColor(wiColor(255, 205, 43, 200), wiWidget::WIDGETSTATE::IDLE);
clearButton->SetColor(wiColor(255, 235, 173, 255), wiWidget::WIDGETSTATE::FOCUS);
clearButton->OnClick([&](wiEventArgs args) {
selected.clear();
EndTranslate();
@@ -802,6 +802,49 @@ void EditorComponent::Load()
GetGUI().AddWidget(clearButton);
wiButton* helpButton = new wiButton("?");
helpButton->SetTooltip("Help");
helpButton->SetPos(XMFLOAT2(screenW - 50 - 55, 0));
helpButton->SetSize(XMFLOAT2(50, 40));
helpButton->SetColor(wiColor(34, 158, 214, 200), wiWidget::WIDGETSTATE::IDLE);
helpButton->SetColor(wiColor(113, 183, 214, 255), wiWidget::WIDGETSTATE::FOCUS);
helpButton->OnClick([=](wiEventArgs args) {
static wiLabel* helpLabel = nullptr;
if (helpLabel == nullptr)
{
stringstream ss("");
ss << "Help: " << endl << "############" << endl << endl;
ss << "Move camera: WASD" << endl;
ss << "Look: Middle mouse button" << endl;
ss << "Select: Right mouse button" << endl;
ss << "Place decal/interact: Left mouse button when nothing is selected" << endl;
ss << "Duplicate object (with instancing): Ctrl + D" << endl;
ss << "Undo: Ctrl + Z" << endl;
ss << "Redo: Ctrl + Y" << endl;
ss << "Copy: Ctrl + C" << endl;
ss << "Paste: Ctrl + V" << endl;
ss << "Delete: DELETE button" << endl;
ss << "Script Console / backlog: HOME button" << endl;
ss << endl;
ss << "You can find sample models in the WickedEngine/models directory." << endl;
ss << "You can find a program configuration file at WickedEngine/config.ini" << endl;
ss << "You can find a startup script at WickedEngine/startup.lua (this will be executed on program start)" << endl;
ss << endl << endl << "For questions, bug reports, feedback, requests, please open an issue at:" << endl;
ss << "https://github.com/turanszkij/WickedEngine" << endl;
helpLabel = new wiLabel("HelpLabel");
helpLabel->SetText(ss.str());
helpLabel->SetSize(XMFLOAT2(screenW / 3.0f, screenH / 2.5f));
helpLabel->SetPos(XMFLOAT2(screenW / 2.0f - helpLabel->scale.x / 2.0f, screenH / 2.0f - helpLabel->scale.y / 2.0f));
helpLabel->SetVisible(false);
GetGUI().AddWidget(helpLabel);
}
helpLabel->SetVisible(!helpLabel->IsVisible());
});
GetGUI().AddWidget(helpButton);
wiButton* exitButton = new wiButton("X");
exitButton->SetTooltip("Exit");
exitButton->SetPos(XMFLOAT2(screenW - 50, 0));
+1 -1
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@@ -22,7 +22,7 @@
<ProjectGuid>{5FE97B9B-A445-4EEA-A42D-9DE60B891D48}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WickedEngineGame</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
<ProjectName>WickedEngineEditor</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+1 -1
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@@ -590,7 +590,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{8C15DC72-70C8-4212-B046-0B166A688A7C}</ProjectGuid>
<RootNamespace>WickedEngine_SHADERS</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+2 -2
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@@ -34,9 +34,9 @@
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>true</AppContainerApplication>
<ApplicationType>Windows Store</ApplicationType>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.10240.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformMinVersion>10.0.15063.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+1 -1
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@@ -22,7 +22,7 @@
<ProjectGuid>{06163DCB-B183-4ED9-9C62-13EF1658E049}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WickedEngine_Windows</RootNamespace>
<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.15063.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">