hairparticle fix: culling was turned off by mistake

This commit is contained in:
Turánszki János
2025-02-17 07:37:28 +01:00
parent efc8bdd939
commit 20694ee47a
@@ -375,8 +375,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint3 Gid : SV_GroupID, uint groupIn
sphere.center = (base + tail_next) * 0.5;
sphere.radius = len;
bool visible = !distance_culled && GetCamera().frustum.intersects(sphere);
visible = true;
const bool visible = !distance_culled && GetCamera().frustum.intersects(sphere);
// Optimization: reduce to 1 atomic operation per wave
const uint waveAppendCount = WaveActiveCountBits(visible);