fix: index buffer barrier

This commit is contained in:
Turánszki János
2022-02-28 19:20:29 +01:00
parent 97b1ca555c
commit 25700bf8f3
+1 -1
View File
@@ -3605,7 +3605,7 @@ void UpdateRenderData(
{
Entity entity = vis.scene->meshes.GetEntity(i);
const MeshComponent& mesh = vis.scene->meshes[i];
barrier_stack.push_back(GPUBarrier::Buffer(&mesh.indexBuffer, ResourceState::UNDEFINED, ResourceState::INDEX_BUFFER | ResourceState::SHADER_RESOURCE));
barrier_stack.push_back(GPUBarrier::Buffer(&mesh.indexBuffer, ResourceState::INDEX_BUFFER, ResourceState::INDEX_BUFFER | ResourceState::SHADER_RESOURCE));
if (mesh.dirty_subsets)
{