paint into texture fix
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@@ -46,7 +46,7 @@ void main( uint3 DTid : SV_DispatchThreadID )
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const float2 brush_uv_quad_y = QuadReadAcrossY(brush_uv);
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const float2 brush_uv_dx = brush_uv - brush_uv_quad_x;
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const float2 brush_uv_dy = brush_uv - brush_uv_quad_y;
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brush_color = texture_brush.SampleGrad(sampler_linear_clamp, brush_uv, brush_uv_dx, brush_uv_dy) * unpack_rgba(push.xPaintBrushColor);
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brush_color = texture_brush.SampleGrad(sampler_linear_clamp, brush_uv, brush_uv_dx, brush_uv_dy);
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}
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[branch]
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@@ -69,6 +69,7 @@ void main( uint3 DTid : SV_DispatchThreadID )
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brush_color *= reveal_color;
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}
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brush_color.a *= affection;
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brush_color *= unpack_rgba(push.xPaintBrushColor);
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float4 prevColor = texture_output[pixel];
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texture_output[pixel] = lerp(prevColor, brush_color, brush_color.a);
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}
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@@ -3049,6 +3049,8 @@ void ProcessDeferredTextureRequests(CommandList cmd)
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const uint diameter = params.push.xPaintBrushRadius * 2;
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const uint dispatch_dim = (diameter + PAINT_TEXTURE_BLOCKSIZE - 1) / PAINT_TEXTURE_BLOCKSIZE;
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device->Dispatch(dispatch_dim, dispatch_dim, 1, cmd);
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device->Barrier(GPUBarrier::Memory(¶ms.editTex), cmd);
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}
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// ending barriers:
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 428;
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const int revision = 429;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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