fix old code sample in readme
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@@ -124,8 +124,8 @@ wiAudio::Play(&mySoundInstance); // Play the sound instance
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wiAudio::SetVolume(0.6, &mySoundInstance); // Set the volume of this soundinstance
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wiAudio::SetVolume(0.2); // Set the master volume
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if (wiInputManager::press(VK_SPACE)) { soundEffect.Stop(); } // You can check if a button is pressed or not (this only triggers once)
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if (wiInputManager::down(VK_SPACE)) { soundEffect.Play(); } // You can check if a button is pushed down or not (this triggers repeatedly)
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if (wiInputManager::press(VK_SPACE)) { wiAudio::Stop(&mySoundInstance); } // You can check if a button is pressed or not (this only triggers once)
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if (wiInputManager::down(VK_SPACE)) { wiAudio::Play(&mySoundInstance); } // You can check if a button is pushed down or not (this triggers repeatedly)
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```
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Some scripting examples (LUA):
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@@ -170,7 +170,7 @@ audio.SetVolume(0.2) -- sets the master volume
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-- Check for input:
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if(input.press(VK_LEFT)) then
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sound.Play(); -- this will play the sound if you press the left arrow on the keyboard
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audio.Play(soundinstance); -- this will play the sound if you press the left arrow on the keyboard
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end
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```
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<i>(You can enter lua scripts into the backlog (HOME button), or the startup.lua script which is always executed on application startup if it is found near the app, or load a script via dofile("script.lua") command)</i>
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