allocate application on heap instead of stack and delete it

This prevents problems with Vulkan debug layers that don't like
Vulkan calls to happen during C++ app shutdown.
This commit is contained in:
Dennis Brakhane
2026-01-19 10:53:54 +01:00
parent 90228d22b1
commit 2ebee47c4b
8 changed files with 123 additions and 97 deletions
+27 -21
View File
@@ -27,34 +27,34 @@ public:
{
return graphicsDevice == nullptr ? "(no device)" : graphicsDevice->GetDriverDescription().c_str();
}
} editor;
}* editor;
int sdl_loop()
{
while (editor.KeepRunning())
while (editor->KeepRunning())
{
editor.Run();
editor->Run();
SDL_Event event;
while(SDL_PollEvent(&event)){
bool textinput_action_delete = false;
wi::input::sdlinput::ProcessEvent(event);
switch(event.type){
case SDL_QUIT:
editor.Exit();
editor->Exit();
break;
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
editor.SetWindow(editor.window);
editor.SaveWindowSize();
editor->SetWindow(editor->window);
editor->SaveWindowSize();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
editor.is_window_active = false;
editor->is_window_active = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
editor.is_window_active = true;
editor.HotReload();
editor->is_window_active = true;
editor->HotReload();
break;
default:
break;
@@ -71,7 +71,7 @@ int sdl_loop()
// wi::input::Update was run, which will happen next
// frame, which is too late for us. So we just call it
// now and then call AddInput
wi::input::Update(editor.window, editor.canvas);
wi::input::Update(editor->window, editor->canvas);
wi::gui::TextInputField::AddInput('?'); // AddInput actually ignores the argument when Ctrl is pressed
}
break;
@@ -83,8 +83,8 @@ int sdl_loop()
}
break;
case SDL_DROPFILE:
editor.renderComponent.Open(event.drop.file);
editor.is_window_active = true;
editor->renderComponent.Open(event.drop.file);
editor->is_window_active = true;
break;
default:
break;
@@ -164,8 +164,8 @@ void crash_handler(int sig)
"Stacktrace:\n",
sig, sigdescr_np(sig),
wi::version::GetVersionString(),
editor.GetAdapterName(),
editor.GetDriverDescription()
editor->GetAdapterName(),
editor->GetDriverDescription()
);
fprintf(
@@ -222,6 +222,8 @@ int main(int argc, char *argv[])
wi::arguments::Parse(argc, argv);
editor = new EditorWithDevInfo();
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
if (*system) {
wilog_error("Error creating SDL2 system");
@@ -232,15 +234,15 @@ int main(int argc, char *argv[])
bool fullscreen = false;
wi::Timer timer;
if (editor.config.Open("config.ini"))
if (editor->config.Open("config.ini"))
{
if (editor.config.Has("width"))
if (editor->config.Has("width"))
{
width = editor.config.GetInt("width");
height = editor.config.GetInt("height");
width = editor->config.GetInt("width");
height = editor->config.GetInt("height");
}
fullscreen = editor.config.GetBool("fullscreen");
editor.allow_hdr = editor.config.GetBool("allow_hdr");
fullscreen = editor->config.GetBool("fullscreen");
editor->allow_hdr = editor->config.GetBool("allow_hdr");
wilog("config.ini loaded in %.2f milliseconds\n", (float)timer.elapsed_milliseconds());
}
@@ -266,11 +268,15 @@ int main(int argc, char *argv[])
SDL_SetWindowFullscreen(window.get(), SDL_WINDOW_FULLSCREEN_DESKTOP);
}
editor.SetWindow(window.get());
editor->SetWindow(window.get());
int ret = sdl_loop();
wi::jobsystem::ShutDown();
// explicitly deleting prevents issues with Vulkan debug layers (debugdevice)
// which don't like vulkan calls happening during C++ application shutdown
delete editor;
return ret;
}
+30 -25
View File
@@ -6,14 +6,15 @@
#pragma comment(lib, "dwmapi.lib")
Editor editor;
Editor* editor;
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
wi::arguments::Parse(lpCmdLine);
editor = new Editor();
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
@@ -22,10 +23,10 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
{
case WM_SIZE:
case WM_DPICHANGED:
if (editor.is_window_active && LOWORD(lParam) > 0 && HIWORD(lParam) > 0)
if (editor->is_window_active && LOWORD(lParam) > 0 && HIWORD(lParam) > 0)
{
editor.SetWindow(hWnd);
editor.SaveWindowSize();
editor->SetWindow(hWnd);
editor->SaveWindowSize();
}
break;
case WM_CHAR:
@@ -43,7 +44,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
break;
case WM_INPUT:
if (editor.is_window_active)
if (editor->is_window_active)
{
wi::input::rawinput::ParseMessage((void*)lParam);
}
@@ -63,11 +64,11 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
break;
case WM_KILLFOCUS:
editor.is_window_active = false;
editor->is_window_active = false;
break;
case WM_SETFOCUS:
editor.is_window_active = true;
editor.HotReload();
editor->is_window_active = true;
editor->HotReload();
break;
case WM_DROPFILES:
{
@@ -85,13 +86,13 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
std::string filename;
wi::helper::StringConvert(wfilename, filename);
editor.renderComponent.Open(filename);
editor->renderComponent.Open(filename);
}
SetForegroundWindow(hWnd);
}
break;
case WM_CLOSE:
editor.Exit();
editor->Exit();
break;
case WM_DESTROY:
PostQuitMessage(0);
@@ -118,7 +119,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
case WM_SYSCHAR:
case WM_SYSKEYDOWN:
case WM_SYSKEYUP:
if (editor.config.GetBool("bypass_system_key") && wParam != VK_F4)
if (editor->config.GetBool("bypass_system_key") && wParam != VK_F4)
{
// Handle system key messages (like Alt key) to prevent menu bar activation freeze
// Return 0 to indicate we processed the message and prevent default behavior
@@ -171,16 +172,16 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
bool borderless = false;
wi::Timer timer;
if (editor.config.Open("config.ini"))
if (editor->config.Open("config.ini"))
{
if (editor.config.Has("width"))
if (editor->config.Has("width"))
{
width = editor.config.GetInt("width");
height = editor.config.GetInt("height");
width = editor->config.GetInt("width");
height = editor->config.GetInt("height");
}
fullscreen = editor.config.GetBool("fullscreen");
borderless = editor.config.GetBool("borderless");
editor.allow_hdr = editor.config.GetBool("allow_hdr");
fullscreen = editor->config.GetBool("fullscreen");
borderless = editor->config.GetBool("borderless");
editor->allow_hdr = editor->config.GetBool("allow_hdr");
wilog("config.ini loaded in %.2f milliseconds\n", (float)timer.elapsed_milliseconds());
}
@@ -237,11 +238,11 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
UpdateWindow(hWnd);
DragAcceptFiles(hWnd, TRUE);
editor.SetWindow(hWnd);
editor->SetWindow(hWnd);
MSG msg = { 0 };
while (editor.KeepRunning())
while (editor->KeepRunning())
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
@@ -249,12 +250,16 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
else {
editor.Run();
editor->Run();
}
}
wi::jobsystem::ShutDown();
return (int)msg.wParam;
// explicitly deleting prevents issues with Vulkan debug layers (debugdevice)
// which don't like vulkan calls happening during C++ application shutdown
delete editor;
return (int)msg.wParam;
}
+8 -8
View File
@@ -5,14 +5,14 @@
#include "sdl2.h"
#include "ImGui/imgui_impl_sdl.h"
Example_ImGui exampleImGui;
Example_ImGui* exampleImGui;
int sdl_loop()
{
bool quit = false;
while (!quit)
{
exampleImGui.Run();
exampleImGui->Run();
SDL_Event event;
while(SDL_PollEvent(&event)){
switch(event.type){
@@ -26,13 +26,13 @@ int sdl_loop()
break;
case SDL_WINDOWEVENT_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
exampleImGui.SetWindow(exampleImGui.window);
exampleImGui->SetWindow(exampleImGui->window);
break;
case SDL_WINDOWEVENT_FOCUS_LOST: //TODO
exampleImGui.is_window_active = false;
exampleImGui->is_window_active = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
exampleImGui.is_window_active = true;
exampleImGui->is_window_active = true;
if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
{
std::thread([] {
@@ -70,7 +70,7 @@ int main(int argc, char *argv[])
// TODO: Place code here.
wi::arguments::Parse(argc, argv);
exampleImGui = new Example_ImGui();
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
if (*system) {
wilog_error("Error creating SDL2 system");
@@ -85,10 +85,10 @@ int main(int argc, char *argv[])
wilog_error("Error creating window");
}
exampleImGui.SetWindow(window.get());
exampleImGui->SetWindow(window.get());
int ret = sdl_loop();
delete exampleImGui;
SDL_Quit();
return ret;
}
+10 -8
View File
@@ -12,7 +12,7 @@
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
Example_ImGui example_imgui;
Example_ImGui* example_imgui;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
@@ -28,6 +28,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
example_imgui = new Example_ImGui();
// TODO: Place code here.
BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
@@ -59,7 +60,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
else {
example_imgui.Run();
example_imgui->Run();
}
}
@@ -115,8 +116,8 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
return FALSE;
}
example_imgui.allow_hdr = false; // Imgui doesn't support HDR
example_imgui.SetWindow(hWnd);
example_imgui->allow_hdr = false; // Imgui doesn't support HDR
example_imgui->SetWindow(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
@@ -163,8 +164,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case WM_SIZE:
case WM_DPICHANGED:
if (example_imgui.is_window_active)
example_imgui.SetWindow(hWnd);
if (example_imgui->is_window_active)
example_imgui->SetWindow(hWnd);
break;
case WM_CHAR:
switch (wParam)
@@ -186,10 +187,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
wi::input::rawinput::ParseMessage((void*)lParam);
break;
case WM_KILLFOCUS:
example_imgui.is_window_active = false;
example_imgui->is_window_active = false;
break;
case WM_SETFOCUS:
example_imgui.is_window_active = true;
example_imgui->is_window_active = true;
break;
case WM_PAINT:
{
@@ -205,6 +206,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
delete example_imgui;
return 0;
}
+8 -6
View File
@@ -2,14 +2,14 @@
#include "sdl2.h"
#include "ImGui/imgui_impl_sdl.h"
Example_ImGui exampleImGui;
Example_ImGui* exampleImGui;
int sdl_loop()
{
bool quit = false;
while (!quit)
{
exampleImGui.Run();
exampleImGui->Run();
SDL_Event event;
while(SDL_PollEvent(&event)){
switch(event.type){
@@ -23,13 +23,13 @@ int sdl_loop()
break;
case SDL_WINDOWEVENT_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
exampleImGui.SetWindow(exampleImGui.window);
exampleImGui->SetWindow(exampleImGui->window);
break;
case SDL_WINDOWEVENT_FOCUS_LOST: //TODO
exampleImGui.is_window_active = false;
exampleImGui->is_window_active = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
exampleImGui.is_window_active = true;
exampleImGui->is_window_active = true;
if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
{
std::thread([] {
@@ -66,6 +66,7 @@ int main(int argc, char *argv[])
{
// TODO: Place code here.
exampleImGui = new Example_ImGui();
wi::arguments::Parse(argc, argv);
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
@@ -82,10 +83,11 @@ int main(int argc, char *argv[])
wilog_error("Error creating window");
}
exampleImGui.SetWindow(window.get());
exampleImGui->SetWindow(window.get());
int ret = sdl_loop();
delete exampleImGui;
SDL_Quit();
return ret;
}
+11 -10
View File
@@ -12,7 +12,7 @@
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
Example_ImGui example_imgui;
Example_ImGui* example_imgui;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
@@ -28,6 +28,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
example_imgui = new Example_ImGui();
// TODO: Place code here.
BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
@@ -59,11 +60,11 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
else {
example_imgui.Run();
example_imgui->Run();
}
}
delete example_imgui;
return (int) msg.wParam;
}
@@ -117,14 +118,14 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
example_imgui.allow_hdr = false; // Imgui doesn't support HDR
example_imgui.SetWindow(hWnd);
example_imgui->allow_hdr = false; // Imgui doesn't support HDR
example_imgui->SetWindow(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
@@ -171,8 +172,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case WM_SIZE:
case WM_DPICHANGED:
if (example_imgui.is_window_active)
example_imgui.SetWindow(hWnd);
if (example_imgui->is_window_active)
example_imgui->SetWindow(hWnd);
break;
case WM_CHAR:
switch (wParam)
@@ -194,10 +195,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
wi::input::rawinput::ParseMessage((void*)lParam);
break;
case WM_KILLFOCUS:
example_imgui.is_window_active = false;
example_imgui->is_window_active = false;
break;
case WM_SETFOCUS:
example_imgui.is_window_active = true;
example_imgui->is_window_active = true;
break;
case WM_PAINT:
{
+13 -8
View File
@@ -1,10 +1,11 @@
#include "WickedEngine.h"
#include <SDL2/SDL.h>
wi::Application application;
wi::Application* application;
int main(int argc, char *argv[])
{
application = new wi::Application();
// SDL window setup:
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
sdl2::window_ptr_t window = sdl2::make_window(
@@ -16,22 +17,22 @@ int main(int argc, char *argv[])
SDL_Event event;
// set SDL window to engine:
application.SetWindow(window.get());
application->SetWindow(window.get());
// process command line string:
wi::arguments::Parse(argc, argv);
// just show some basic info:
application.infoDisplay.active = true;
application.infoDisplay.watermark = true;
application.infoDisplay.resolution = true;
application.infoDisplay.fpsinfo = true;
application->infoDisplay.active = true;
application->infoDisplay.watermark = true;
application->infoDisplay.resolution = true;
application->infoDisplay.fpsinfo = true;
bool quit = false;
while (!quit)
{
SDL_PumpEvents();
application.Run();
application->Run();
SDL_Event event;
while (SDL_PollEvent(&event))
@@ -48,7 +49,7 @@ int main(int argc, char *argv[])
quit = true;
break;
case SDL_WINDOWEVENT_RESIZED:
application.SetWindow(application.window);
application->SetWindow(application->window);
break;
default:
break;
@@ -62,6 +63,10 @@ int main(int argc, char *argv[])
wi::jobsystem::ShutDown(); // waits for jobs to finish before shutdown
// explicitly deleting prevents issues with Vulkan debug layers (debugdevice)
// which don't like vulkan calls happening during C++ application shutdown
delete application;
SDL_Quit();
return 0;
+16 -11
View File
@@ -1,12 +1,13 @@
#include "WickedEngine.h"
wi::Application application;
wi::Application* application;
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
application = new wi::Application();
// Win32 window and message loop setup:
static auto WndProc = [](HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) -> LRESULT
{
@@ -14,8 +15,8 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
{
case WM_SIZE:
case WM_DPICHANGED:
if (application.is_window_active)
application.SetWindow(hWnd);
if (application->is_window_active)
application->SetWindow(hWnd);
break;
case WM_CHAR:
switch (wParam)
@@ -37,10 +38,10 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
wi::input::rawinput::ParseMessage((void*)lParam);
break;
case WM_KILLFOCUS:
application.is_window_active = false;
application->is_window_active = false;
break;
case WM_SETFOCUS:
application.is_window_active = true;
application->is_window_active = true;
break;
case WM_DESTROY:
PostQuitMessage(0);
@@ -69,16 +70,16 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
ShowWindow(hWnd, SW_SHOWDEFAULT);
// set Win32 window to engine:
application.SetWindow(hWnd);
application->SetWindow(hWnd);
// process command line string:
wi::arguments::Parse(lpCmdLine);
// just show some basic info:
application.infoDisplay.active = true;
application.infoDisplay.watermark = true;
application.infoDisplay.resolution = true;
application.infoDisplay.fpsinfo = true;
application->infoDisplay.active = true;
application->infoDisplay.watermark = true;
application->infoDisplay.resolution = true;
application->infoDisplay.fpsinfo = true;
MSG msg = { 0 };
while (msg.message != WM_QUIT)
@@ -89,12 +90,16 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
else {
application.Run();
application->Run();
}
}
wi::jobsystem::ShutDown(); // waits for jobs to finish before shutdown
// explicitly deleting prevents issues with Vulkan debug layers (debugdevice)
// which don't like vulkan calls happening during C++ application shutdown
delete application;
return (int)msg.wParam;
}