allocate application on heap instead of stack and delete it

This prevents problems with Vulkan debug layers that don't like
Vulkan calls to happen during C++ app shutdown.
This commit is contained in:
Dennis Brakhane
2026-01-19 10:53:54 +01:00
parent 90228d22b1
commit 2ebee47c4b
8 changed files with 123 additions and 97 deletions
+8 -8
View File
@@ -5,14 +5,14 @@
#include "sdl2.h"
#include "ImGui/imgui_impl_sdl.h"
Example_ImGui exampleImGui;
Example_ImGui* exampleImGui;
int sdl_loop()
{
bool quit = false;
while (!quit)
{
exampleImGui.Run();
exampleImGui->Run();
SDL_Event event;
while(SDL_PollEvent(&event)){
switch(event.type){
@@ -26,13 +26,13 @@ int sdl_loop()
break;
case SDL_WINDOWEVENT_RESIZED:
// Tells the engine to reload window configuration (size and dpi)
exampleImGui.SetWindow(exampleImGui.window);
exampleImGui->SetWindow(exampleImGui->window);
break;
case SDL_WINDOWEVENT_FOCUS_LOST: //TODO
exampleImGui.is_window_active = false;
exampleImGui->is_window_active = false;
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
exampleImGui.is_window_active = true;
exampleImGui->is_window_active = true;
if (wi::shadercompiler::GetRegisteredShaderCount() > 0)
{
std::thread([] {
@@ -70,7 +70,7 @@ int main(int argc, char *argv[])
// TODO: Place code here.
wi::arguments::Parse(argc, argv);
exampleImGui = new Example_ImGui();
sdl2::sdlsystem_ptr_t system = sdl2::make_sdlsystem(SDL_INIT_EVERYTHING | SDL_INIT_EVENTS);
if (*system) {
wilog_error("Error creating SDL2 system");
@@ -85,10 +85,10 @@ int main(int argc, char *argv[])
wilog_error("Error creating window");
}
exampleImGui.SetWindow(window.get());
exampleImGui->SetWindow(window.get());
int ret = sdl_loop();
delete exampleImGui;
SDL_Quit();
return ret;
}
+10 -8
View File
@@ -12,7 +12,7 @@
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
Example_ImGui example_imgui;
Example_ImGui* example_imgui;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
@@ -28,6 +28,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
example_imgui = new Example_ImGui();
// TODO: Place code here.
BOOL dpi_success = SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
@@ -59,7 +60,7 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
}
else {
example_imgui.Run();
example_imgui->Run();
}
}
@@ -115,8 +116,8 @@ BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
return FALSE;
}
example_imgui.allow_hdr = false; // Imgui doesn't support HDR
example_imgui.SetWindow(hWnd);
example_imgui->allow_hdr = false; // Imgui doesn't support HDR
example_imgui->SetWindow(hWnd);
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
@@ -163,8 +164,8 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case WM_SIZE:
case WM_DPICHANGED:
if (example_imgui.is_window_active)
example_imgui.SetWindow(hWnd);
if (example_imgui->is_window_active)
example_imgui->SetWindow(hWnd);
break;
case WM_CHAR:
switch (wParam)
@@ -186,10 +187,10 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
wi::input::rawinput::ParseMessage((void*)lParam);
break;
case WM_KILLFOCUS:
example_imgui.is_window_active = false;
example_imgui->is_window_active = false;
break;
case WM_SETFOCUS:
example_imgui.is_window_active = true;
example_imgui->is_window_active = true;
break;
case WM_PAINT:
{
@@ -205,6 +206,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
delete example_imgui;
return 0;
}