camera feed msaa resolve fix #1220
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@@ -2702,7 +2702,7 @@ namespace wi
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if (camera.render_to_texture.rendertarget_MSAA.IsValid())
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{
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rp[rp_count++] = RenderPassImage::RenderTarget(&camera.render_to_texture.rendertarget_MSAA, RenderPassImage::LoadOp::CLEAR, RenderPassImage::StoreOp::DONTCARE, ResourceState::RENDERTARGET, ResourceState::RENDERTARGET);
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rp[rp_count++] = RenderPassImage::Resolve(&camera.render_to_texture.rendertarget_render);
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rp[rp_count++] = RenderPassImage::Resolve(&camera.render_to_texture.rendertarget_render, ResourceState::SHADER_RESOURCE, ResourceState::SHADER_RESOURCE, 0);
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}
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else
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{
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 827;
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const int revision = 828;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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