updated documentation

This commit is contained in:
turanszkij
2017-04-09 19:44:27 +02:00
parent edfdb62430
commit 40018651b4
8 changed files with 219 additions and 8 deletions
@@ -0,0 +1,4 @@
# WickedEngine Documentation (work in progress)
![Logo](classdiagram.png)
Diagram generated with nomnoml.com
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[MainComponent
|activeComponent : RenderableComponent
|setWindow(window_type window)
run()
virtual Initialize()
virtual Update(float dt)
virtual FixedUpdate()
virtual Render()
virtual Compose()]
[<abstract>RenderableComponent
|Content : wiResourceManager
onStart : function<void()>
onStop : function<void()>
|virtual Initialize()
virtual Load()
virtual Unload()
virtual Start()
virtual Stop()
virtual FixedUpdate()
virtual Update(float dt)
virtual Render()
virtual Compose()]
[Renderable2DComponent]
[Renderable3DComponent
|[Collection of functions to get/set/enable postprocess parameters]]
[ForwardRenderableComponent]
[TiledForwardRenderableComponent]
[DeferredRenderableComponent]
[LoadingScreenComponent
|addLoadingFunction(function<void()>)
addLoadingComponent(RenderableComponent)
onFinished(function<void()>)
getPercentageComplete()
isActive()]
[<abstract>GraphicsDevice
|GetScreenWidth() : int
GetScreenHeight() : int
GetVSyncEnabled() : bool
SetVSyncEnabled(bool)
SetResolution(int width, int height)
ResolutionChanged() : bool
GetFrameCount() : int
|[Collection of graphics API-agnostic rendering commands]]
[GraphicsDevice_DX11]
[Transform]
[Mesh]
[Object]
[Material]
[Armature]
[Light]
[Camera]
[Scene]
[EnvironmentProbe]
[<instance>wiRenderer
|static scene : Scene
static cam : Camera
...
|static FixedUpdate()
static UpdatePerFrameData(float dt)
static UpdateRenderData(GRAPHICSTHREAD)
static OcclusionCulling_Render(GRAPHICSTHREAD)
static OcclusionCulling_Read(GRAPHICSTHREAD)
static ReloadShaders(string path)
static DrawWorld(params, GRAPHICSTHREAD)
static DrawWorldTransparent(params, GRAPHICSTHREAD)
static DrawForShadowMap(GRAPHICSTHREAD)
...
static ResolveMSAADepthBuffer(params)
static GenerateMipChain(params)
...
static Pick(params)
static LoadModel(params)
...]
[wiImage
|Draw(wiImageEffects, GRAPHICSTHREAD)]
[wiFont
|Draw(wiFontProps, GRAPHICSTHREAD, scissorRect)]
[<abstract>wiSound
|Load(string fileName)
Play(int delay = 0) : HRESULT
Stop()]
[wiSoundEffect
|static SetVolume(float)
static GetVolume() : float]
[wiMusic
|static SetVolume(float)
static GetVolume() : float]
[<instance>wiInputManager
|addXInput(wiXInput)
addDirectInput(wiDirectInput)
addRawInput(wiRawInput)
down(params) : bool
press(params) : bool
hold(params) : bool
getpointer() : float4
setPointer(float4)
hidepointer(bool)
getTouches() : vector<Touch>]
[wiDirectInput]
[wiXInput]
[wiRawInput]
[<instance>wiResourceManager
|static GetGlobal() : wiResourceManager
static GetShaderManager() : wiResourceManager
get(params) : Resource
add(params)
del(params)
CleanUp()]
[<abstract>wiNetwork]
[wiClient]
[wiServer]
[<abstract>wiPHYSICS
|virtual Update(float dt)
virtual MarkForRead()
virtual UnMarkForRead()
virtual MarkForWrite()
virtual UnMarkForWrite()
virtual ClearWorld()
virtual CleanUp()
virtual addWind(vector3 wind)
virtual addBox(params)
virtual addSphere(params)
virtual addCapsule(params)
virtual addConvexHull(params)
virtual addTriangleMesh(params)
virtual addSoftBodyTriangleMesh(params)
virtual connectVerticesToSoftBody(params)
virtual connectSoftBodyToVertices(params)
virtual transformBody(params)
virtual getObject(int index) : PhysicsTransform
virtual registerObject(Object)]
[wiBULLET]
[MainComponent]+->1[RenderableComponent]
[RenderableComponent]<:--[Renderable2DComponent]
[Renderable2DComponent]<:-[LoadingScreenComponent]
[Renderable2DComponent]<:-[Renderable3DComponent]
[Renderable3DComponent]<:-[ForwardRenderableComponent]
[Renderable3DComponent]<:-[TiledForwardRenderableComponent]
[Renderable3DComponent]<:-[DeferredRenderableComponent]
[GraphicsDevice]<--[wiRenderer]
[GraphicsDevice]<--[wiImage]
[GraphicsDevice]<--[wiFont]
[GraphicsDevice]<--[wiResourceManager]
[GraphicsDevice]<:--[GraphicsDevice_DX11]
[Scene]+->0..*[Mesh]
[Scene]+->0..*[Object]
[Scene]+->0..*[Material]
[Scene]+->0..*[Armature]
[Scene]+->0..*[Light]
[Scene]+->0..*[Camera]
[Scene]+->0..*[EnvironmentProbe]
[Scene]-:>[Transform]
[Object]-:>[Transform]
[Armature]-:>[Transform]
[Camera]-:>[Transform]
[EnvironmentProbe]-:>[Transform]
[Light]-:>[Transform]
[Object]+->0..1[Mesh]
[Mesh]+->0..1[Armature]
[wiRenderer]+->0..*[Scene]
[wiRenderer]+->1[wiPHYSICS]
[wiImage]<--[MainComponent]
[wiImage]<--[Renderable2DComponent]
[wiFont]<--[MainComponent]
[wiFont]<--[Renderable2DComponent]
[wiRenderer]<--[Renderable3DComponent]
[wiSound]<--[wiResourceManager]
[wiSound]<:--[wiSoundEffect]
[wiSound]<:--[wiMusic]
[wiInputManager]<-[wiDirectInput]
[wiInputManager]<-[wiXInput]
[wiInputManager]<-[wiRawInput]
[wiNetwork]<:--[wiServer]
[wiNetwork]<:--[wiClient]
[wiPHYSICS]<:--[wiBULLET]
+2 -1
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@@ -10,6 +10,7 @@ Demos are available at: https://github.com/turanszkij/WickedEngineDemos
From now on you can easily set up a game project by using the component templates. (see the demos for examples)
Run in Release mode for best performance. Debug mode has full debugging support but poor performance.
[Documentation](Documentation/WickedEngine-Documentation.md)
Video: https://www.youtube.com/watch?v=nNlfkrURqZQ <br/>
Video of the Editor: https://www.youtube.com/watch?v=iMluDH8oaFg <br/>
Devblog: https://turanszkij.wordpress.com/
@@ -68,7 +69,7 @@ Windows Store support: define WINSTORE_SUPPORT preprocessor for the whole projec
### Scripting API:
You can use a great number of engine features through the Lua scripting api, which can even be used real time while the program is running.
For further details, please check the scripting API documentation: [Wicked Engine Scripting API](ScriptingAPI-Documentation.md)
For further details, please check the scripting API documentation: [Wicked Engine Scripting API](Documentation/ScriptingAPI-Documentation.md)
### Editor:
-3
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@@ -1,3 +0,0 @@
TODO
http://www.nomnoml.com.s3-website-eu-west-1.amazonaws.com/#view/%5BMainComponent%0A%09%7CactiveComponent%20%3A%20RenderableComponent%0A%20%20%20%20%7CsetWindow(window_type%20window)%0A%20%20%20%20run()%0A%20%20%20%20virtual%20Initialize()%0A%20%20%20%20virtual%20Update(float%20dt)%0A%20%20%20%20virtual%20FixedUpdate()%0A%20%20%20%20virtual%20Render()%0A%20%20%20%20virtual%20Compose()%5D%0A%5B%3Cabstract%3ERenderableComponent%0A%09%7CContent%20%3A%20wiResourceManager%0A%20%20%20%20onStart%20%3A%20function%3Cvoid()%3E%0A%20%20%20%20onStop%20%3A%20function%3Cvoid()%3E%0A%20%20%20%20%7Cvirtual%20Initialize()%0A%20%20%20%20virtual%20Load()%0A%20%20%20%20virtual%20Unload()%0A%20%20%20%20virtual%20Start()%0A%20%20%20%20virtual%20Stop()%0A%20%20%20%20virtual%20FixedUpdate()%0A%20%20%20%20virtual%20Update(float%20dt)%0A%20%20%20%20virtual%20Render()%0A%20%20%20%20virtual%20Compose()%5D%0A%5BRenderable2DComponent%5D%0A%5BRenderable3DComponent%0A%09%7C%5BCollection%20of%20functions%20to%20get%2Fset%2Fenable%20postprocess%20parameters%5D%5D%0A%5BForwardRenderableComponent%5D%0A%5BTiledForwardRenderableComponent%5D%0A%5BDeferredRenderableComponent%5D%0A%5BLoadingScreenComponent%0A%09%7CaddLoadingFunction(function%3Cvoid()%3E)%0A%20%20%20%20addLoadingComponent(RenderableComponent)%0A%20%20%20%20onFinished(function%3Cvoid()%3E)%0A%20%20%20%20getPercentageComplete()%0A%20%20%20%20isActive()%5D%0A%0A%5B%3Cabstract%3EGraphicsDevice%5D%0A%5BGraphicsDevice_DX11%5D%0A%0A%5B%3Cinstance%3EwiRenderer%5D%0A%5BwiImage%5D%0A%5BwiFont%5D%0A%0A%5B%3Cabstract%3EwiSound%0A%09%7CLoad(string%20fileName)%0A%20%20%20%20Play(int%20delay%20%3D%200)%20%3A%20HRESULT%0A%20%20%20%20Stop()%5D%0A%5BwiSoundEffect%0A%09%7Cstatic%20SetVolume(float)%0A%20%20%20%20static%20GetVolume()%20%3A%20float%5D%0A%5BwiMusic%0A%09%7Cstatic%20SetVolume(float)%0A%20%20%20%20static%20GetVolume()%20%3A%20float%5D%0A%0A%5B%3Cinstance%3EwiInputManager%0A%09%7CaddXInput(wiXInput)%0A%20%20%20%20addDirectInput(wiDirectInput)%0A%20%20%20%20addRawInput(wiRawInput)%0A%20%20%20%20down(params)%20%3A%20bool%0A%20%20%20%
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@@ -695,6 +695,7 @@
<ClCompile Include="$(MSBuildThisFileDirectory)wiXInput.cpp" />
</ItemGroup>
<ItemGroup>
<Image Include="$(MSBuildThisFileDirectory)..\Documentation\classdiagram.png" />
<Image Include="$(MSBuildThisFileDirectory)fonts\default_font.dds">
<DeploymentContent>true</DeploymentContent>
</Image>
@@ -703,16 +704,17 @@
</Image>
</ItemGroup>
<ItemGroup>
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<Text Include="$(MSBuildThisFileDirectory)..\features.txt" />
<Text Include="$(MSBuildThisFileDirectory)..\LICENSE.txt" />
<Text Include="$(MSBuildThisFileDirectory)..\other_licenses.txt" />
<Text Include="$(MSBuildThisFileDirectory)ArchiveVersionHistory.txt" />
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@@ -61,6 +61,9 @@
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</Filter>
<Filter Include="Documentation">
<UniqueIdentifier>{052d6b54-4254-4260-ba34-79b6fb943b4a}</UniqueIdentifier>
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<ItemGroup>
<ClInclude Include="$(MSBuildThisFileDirectory)LUA\lapi.h">
@@ -1894,20 +1897,30 @@
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<Filter>fonts</Filter>
</Image>
<Image Include="C:\PROJECTS\WickedEngine\WickedEngine\..\Documentation\classdiagram.png">
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