fixed envmapvisualizer depthstencilstate
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@@ -1704,7 +1704,7 @@ void wiRenderer::DrawDebugEnvProbes(Camera* camera, GRAPHICSTHREAD threadID)
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GetDevice()->BindVertexLayout(nullptr, threadID);
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GetDevice()->BindDepthStencilState(depthStencils[DSSTYPE_DEPTHREAD], STENCILREF_DEFAULT, threadID);
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GetDevice()->BindDepthStencilState(depthStencils[DSSTYPE_DEFAULT], STENCILREF_DEFAULT, threadID);
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GetDevice()->BindBlendState(blendStates[BSTYPE_OPAQUE], threadID);
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