fix: vrs classification didn't request velocity buffer
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@@ -596,7 +596,8 @@ void RenderPath3D::Update(float dt)
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getSSREnabled() ||
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getRaytracedReflectionEnabled() ||
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wi::renderer::GetRaytracedShadowsEnabled() ||
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getAO() == AO::AO_RTAO
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getAO() == AO::AO_RTAO ||
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wi::renderer::GetVariableRateShadingClassification()
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)
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{
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if (!rtVelocity.IsValid())
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 4;
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const int revision = 5;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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