fix: vrs classification didn't request velocity buffer

This commit is contained in:
Turánszki János
2022-08-11 18:21:43 +02:00
parent 440ad123aa
commit 4a5aa60b09
2 changed files with 3 additions and 2 deletions
+2 -1
View File
@@ -596,7 +596,8 @@ void RenderPath3D::Update(float dt)
getSSREnabled() ||
getRaytracedReflectionEnabled() ||
wi::renderer::GetRaytracedShadowsEnabled() ||
getAO() == AO::AO_RTAO
getAO() == AO::AO_RTAO ||
wi::renderer::GetVariableRateShadingClassification()
)
{
if (!rtVelocity.IsValid())
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 4;
const int revision = 5;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);