faster growing occlusion query heap
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@@ -1543,7 +1543,7 @@ namespace wi::scene
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{
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GPUQueryHeapDesc desc;
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desc.type = GpuQueryType::OCCLUSION_BINARY;
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desc.query_count = minQueryCount;
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desc.query_count = minQueryCount * 2; // *2 to grow fast
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bool success = device->CreateQueryHeap(&desc, &queryHeap);
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assert(success);
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@@ -1555,6 +1555,7 @@ namespace wi::scene
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{
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success = device->CreateBuffer(&bd, nullptr, &queryResultBuffer[i]);
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assert(success);
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device->SetName(&queryResultBuffer[i], "Scene::queryResultBuffer");
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}
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if (device->CheckCapability(GraphicsDeviceCapability::PREDICATION))
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@@ -1563,6 +1564,7 @@ namespace wi::scene
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bd.misc_flags |= ResourceMiscFlag::PREDICATION;
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success = device->CreateBuffer(&bd, nullptr, &queryPredicationBuffer);
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assert(success);
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device->SetName(&queryPredicationBuffer, "Scene::queryPredicationBuffer");
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}
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}
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 60;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 52;
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const int revision = 53;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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