renderpass order fixes
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@@ -133,6 +133,7 @@ void EditorComponent::ChangeRenderPath(RENDERPATH path)
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renderPath->Initialize();
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renderPath->Load();
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renderPath->Update(0);
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materialWnd.reset(new MaterialWindow(&GetGUI()));
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postprocessWnd.reset(new PostprocessWindow(&GetGUI(), renderPath));
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@@ -11,8 +11,6 @@ using namespace wiGraphics;
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void RenderPath3D::ResizeBuffers()
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{
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RenderPath2D::ResizeBuffers();
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GraphicsDevice* device = wiRenderer::GetDevice();
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FORMAT defaultTextureFormat = device->GetBackBufferFormat();
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@@ -289,6 +287,8 @@ void RenderPath3D::ResizeBuffers()
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device->CreateRenderPass(&desc, &renderpass_waterripples);
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}
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RenderPath2D::ResizeBuffers();
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}
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void RenderPath3D::Update(float dt)
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