readme update, include removal

This commit is contained in:
Turánszki János
2023-08-02 07:47:54 +02:00
parent 9c68b968fc
commit 5714f63267
2 changed files with 8 additions and 2 deletions
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@@ -4,7 +4,6 @@
#include <cmath>
#include <deque>
#include <limits>
#include <filesystem>
#include <mutex>
#include <limits>
#include <fstream>
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@@ -35,7 +35,7 @@ You can get the full source code by using Git version control and cloning https:
### How to build:
#### Windows
To build Wicked Engine for Windows 10, use the latest version of Visual Studio and the provided `WickedEngine.sln` solution file. By simply pressing F5, the Editor application will be built. There are other example projects that you can build as well within the solution.
To build Wicked Engine for Windows (10 or later), use the latest version of Visual Studio and the provided `WickedEngine.sln` solution file. By simply pressing F5, the Editor application will be built. There are other example projects that you can build as well within the solution.
<img align="right" src="https://github.com/turanszkij/wickedengine-gifs/raw/main/fighting_game.gif" width="320px"/>
@@ -70,6 +70,13 @@ You can also download prebuilt and packaged versions of the Editor and Tests her
If you have questions or stuck, please use the `linux` communication channel on Discord: [![Discord chat](https://img.shields.io/discord/602811659224088577?logo=discord)](https://discord.gg/CFjRYmE)
#### UWP
To build for UWP platform, use the latest version of Visual Studio and the provided `WickedEngine.sln` solution file. The WickedEngine_UWP Project will build the engine for UWP platform as static library. The Template_UWP and Editor_UWP are two applications that will work on UWP platform that you can try. But first you must also build the binary shaders and embed them into the executable. To build and embed shaders, run the `OfflineShaderCompiler` projects with the `hlsl6 shaderdump` command line arguments. Then Rebuild the WickedEngine_UWP to create the engine with embedded shaders included. Now you can build an UWP application and run it on PC or XBOX.
##### XBOX UWP
To run the UWP application on XBOX, enable developer mode on your XBOX, and choose "Remote Machine" as a debugging target in Visual Studio. Enter the IP address of the XBOX into the Machine Name field of debugging project settings (make sure that you are modifying the debug settings for Remote Machine). The authentication mode should be set to "Universal (Unencrypted Protocol)" and upon launching the application from Visual Studio, you will need to enter the security PIN that you can view on the XBOX developer settings.
### Examples:
#### Initialization (C++):