skinned model picking added
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@@ -3521,9 +3521,19 @@ void wiRenderer::RayIntersectMeshes(const RAY& ray, const CulledList& culledObje
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for (unsigned int i = 0; i<mesh->indices.size(); i += 3){
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int i0 = mesh->indices[i], i1 = mesh->indices[i + 1], i2 = mesh->indices[i + 2];
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Vertex& v0 = mesh->vertices_Complete[i0];
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Vertex& v1 = mesh->vertices_Complete[i1];
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Vertex& v2 = mesh->vertices_Complete[i2];
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Vertex v0, v1, v2;
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if (mesh->hasArmature())
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{
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v0 = TransformVertex(mesh, mesh->vertices[i0]);
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v1 = TransformVertex(mesh, mesh->vertices[i1]);
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v2 = TransformVertex(mesh, mesh->vertices[i2]);
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}
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else
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{
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v0 = mesh->vertices_Complete[i0];
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v1 = mesh->vertices_Complete[i1];
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v2 = mesh->vertices_Complete[i2];
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}
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XMVECTOR& V0 = XMLoadFloat4(&v0.pos);
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XMVECTOR& V1 = XMLoadFloat4(&v1.pos);
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XMVECTOR& V2 = XMLoadFloat4(&v2.pos);
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