backlog bug corrected
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@@ -26,7 +26,7 @@ void wiBackLog::Initialize(){
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inputArea=stringstream("");
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const unsigned char colorData[] = { 0, 0, 43, 200, 43, 31, 141, 223 };
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wiTextureHelper::CreateTexture(backgroundTex, colorData, 1, 2, 4);
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font = wiFont("", wiFontProps(5, pos - wiRenderer::RENDERHEIGHT + 75 + scroll, 0, WIFALIGN_LEFT, WIFALIGN_BOTTOM, -8));
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font = wiFont(L"", wiFontProps(5, 0, 0, WIFALIGN_LEFT, WIFALIGN_BOTTOM, -8));
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}
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void wiBackLog::CleanUp(){
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stream.clear();
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@@ -69,6 +69,7 @@ void wiBackLog::Draw(){
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fx.opacity = wiMath::Lerp(0, 1, pos / wiRenderer::RENDERHEIGHT);
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wiImage::Draw(backgroundTex, fx);
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font.SetText(getText());
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font.props.posY = pos - wiRenderer::RENDERHEIGHT + 75 + scroll;
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font.Draw();
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wiFont(inputArea.str().c_str(), wiFontProps(5, -(float)wiRenderer::RENDERHEIGHT + 10, 0, WIFALIGN_LEFT, WIFALIGN_BOTTOM, -8)).Draw();
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//wiFont::Draw(wiBackLog::getText(), "01", XMFLOAT4(5, pos - wiRenderer::RENDERHEIGHT + 75 + scroll, 0, -8), "left", "bottom");
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