3D sounds can be placed in scene now; updated editor; added sound3D sample model;
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#include "stdafx.h"
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#include "SoundWindow.h"
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#include <sstream>
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#include <Commdlg.h> // openfile
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#include <WinBase.h>
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using namespace std;
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using namespace wiGraphics;
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using namespace wiECS;
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using namespace wiSceneSystem;
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SoundWindow::SoundWindow(wiGUI* gui) : GUI(gui)
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{
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assert(GUI && "Invalid GUI!");
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float screenW = (float)wiRenderer::GetDevice()->GetScreenWidth();
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float screenH = (float)wiRenderer::GetDevice()->GetScreenHeight();
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soundWindow = new wiWindow(GUI, "Sound Window");
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soundWindow->SetSize(XMFLOAT2(440, 200));
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soundWindow->SetEnabled(false);
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GUI->AddWidget(soundWindow);
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float x = 20;
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float y = 0;
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float step = 35;
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addButton = new wiButton("Add Sound");
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addButton->SetTooltip("Add a sound file to the scene.");
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addButton->SetPos(XMFLOAT2(x, y += step));
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addButton->SetSize(XMFLOAT2(80, 30));
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addButton->OnClick([&](wiEventArgs args) {
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char szFile[260];
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OPENFILENAMEA ofn;
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ZeroMemory(&ofn, sizeof(ofn));
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ofn.lStructSize = sizeof(ofn);
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ofn.hwndOwner = nullptr;
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ofn.lpstrFile = szFile;
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// Set lpstrFile[0] to '\0' so that GetOpenFileName does not
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// use the contents of szFile to initialize itself.
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ofn.lpstrFile[0] = '\0';
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ofn.nMaxFile = sizeof(szFile);
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ofn.lpstrFilter = "Sound\0*.wav;\0";
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ofn.nFilterIndex = 1;
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ofn.lpstrFileTitle = NULL;
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ofn.nMaxFileTitle = 0;
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ofn.lpstrInitialDir = NULL;
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ofn.Flags = 0;
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if (GetOpenFileNameA(&ofn) == TRUE) {
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string fileName = ofn.lpstrFile;
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Entity entity = GetScene().Entity_CreateSound(fileName);
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}
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});
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soundWindow->AddWidget(addButton);
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filenameLabel = new wiLabel("Filename");
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filenameLabel->SetPos(XMFLOAT2(x, y += step));
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filenameLabel->SetSize(XMFLOAT2(400, 20));
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soundWindow->AddWidget(filenameLabel);
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playstopButton = new wiButton("Play");
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playstopButton->SetTooltip("Play/Stop selected sound instance.");
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playstopButton->SetPos(XMFLOAT2(x, y += step));
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playstopButton->SetSize(XMFLOAT2(80, 30));
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playstopButton->OnClick([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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if (sound->IsPlaying())
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{
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sound->Stop();
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playstopButton->SetText("Play");
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}
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else
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{
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sound->Play();
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playstopButton->SetText("Stop");
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}
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}
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});
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soundWindow->AddWidget(playstopButton);
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playstopButton->SetEnabled(false);
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loopedCheckbox = new wiCheckBox("Looped: ");
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loopedCheckbox->SetTooltip("Enable looping for the selected sound instance.");
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loopedCheckbox->SetPos(XMFLOAT2(x + 150, y));
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loopedCheckbox->SetSize(XMFLOAT2(30, 30));
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loopedCheckbox->OnClick([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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sound->SetLooped(args.bValue);
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}
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});
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soundWindow->AddWidget(loopedCheckbox);
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loopedCheckbox->SetEnabled(false);
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volumeSlider = new wiSlider(0, 1, 1, 1000, "Volume: ");
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volumeSlider->SetTooltip("Enable looping for the selected sound instance.");
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volumeSlider->SetPos(XMFLOAT2(x + 60, y += step));
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volumeSlider->SetSize(XMFLOAT2(240, 30));
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volumeSlider->OnSlide([&](wiEventArgs args) {
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SoundComponent* sound = GetScene().sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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sound->volume = args.fValue;
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}
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});
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soundWindow->AddWidget(volumeSlider);
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volumeSlider->SetEnabled(false);
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soundWindow->Translate(XMFLOAT3(400, 120, 0));
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soundWindow->SetVisible(false);
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SetEntity(INVALID_ENTITY);
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}
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SoundWindow::~SoundWindow()
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{
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soundWindow->RemoveWidgets(true);
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GUI->RemoveWidget(soundWindow);
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SAFE_DELETE(soundWindow);
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}
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void SoundWindow::SetEntity(Entity entity)
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{
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if (this->entity == entity)
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return;
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this->entity = entity;
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Scene& scene = wiSceneSystem::GetScene();
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SoundComponent* sound = scene.sounds.GetComponent(entity);
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if (sound != nullptr)
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{
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filenameLabel->SetText(sound->filename);
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playstopButton->SetEnabled(true);
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loopedCheckbox->SetEnabled(true);
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loopedCheckbox->SetCheck(sound->IsLooped());
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volumeSlider->SetEnabled(true);
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volumeSlider->SetValue(sound->volume);
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if (sound->IsPlaying())
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{
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playstopButton->SetText("Stop");
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}
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else
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{
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playstopButton->SetText("Play");
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}
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}
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else
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{
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filenameLabel->SetText("");
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playstopButton->SetEnabled(false);
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loopedCheckbox->SetEnabled(false);
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volumeSlider->SetEnabled(false);
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}
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}
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