updated tex uploader
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@@ -2241,9 +2241,12 @@ namespace wiGraphicsTypes
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UINT NumSubresources = pDesc->ArraySize;
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UINT FirstSubresource = 0;
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UINT64 RequiredSize = 0;
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device->GetCopyableFootprints(&desc, 0, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
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uint8_t* dest = textureUploader->allocate(RequiredSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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UINT64 dataSize = UpdateSubresources(static_cast<ID3D12GraphicsCommandList*>(copyCommandList), (*ppTexture2D)->resource_DX12,
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textureUploader->resource, textureUploader->calculateOffset(textureUploader->dataCur), 0, NumSubresources, data);
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textureUploader->allocate(dataSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); // just update the buffer offset
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textureUploader->resource, textureUploader->calculateOffset(dest), 0, NumSubresources, data);
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}
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@@ -3784,9 +3787,13 @@ namespace wiGraphicsTypes
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(*ppTexture)->SRV_DX12->ptr = ResourceAllocator->allocate();
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device->CreateShaderResourceView((*ppTexture)->resource_DX12, &srv_desc, *(*ppTexture)->SRV_DX12);
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UINT64 RequiredSize = 0;
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device->GetCopyableFootprints(&desc, 0, (UINT)subresources.size(), 0, nullptr, nullptr, nullptr, &RequiredSize);
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uint8_t* dest = textureUploader->allocate(RequiredSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT);
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UINT64 dataSize = UpdateSubresources(static_cast<ID3D12GraphicsCommandList*>(copyCommandList), (*ppTexture)->resource_DX12,
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textureUploader->resource, textureUploader->calculateOffset(textureUploader->dataCur), 0, (UINT)subresources.size(), subresources.data());
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textureUploader->allocate(dataSize, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT); // just update the buffer offset
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textureUploader->resource, textureUploader->calculateOffset(dest), 0, (UINT)subresources.size(), subresources.data());
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}
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return hr;
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