linux meshoptimizer fix

This commit is contained in:
Turánszki János
2021-06-12 16:39:23 +01:00
committed by GitHub
parent 71314f3941
commit 73dad9d860
2 changed files with 24 additions and 1 deletions
+5 -1
View File
@@ -34,6 +34,8 @@ set (SOURCE_FILES
xatlas.cpp
)
add_subdirectory(meshoptimizer)
if (WIN32)
list (APPEND SOURCE_FILES
Editor.rc
@@ -42,7 +44,8 @@ if (WIN32)
add_executable(WickedEngineEditor WIN32 ${SOURCE_FILES})
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine_Windows
WickedEngine_Windows
meshoptimizer
)
set_property(TARGET WickedEngineEditor PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}")
@@ -52,6 +55,7 @@ else ()
target_link_libraries(WickedEngineEditor PUBLIC
WickedEngine
Threads::Threads
meshoptimizer
)
# Copy shaders to build and source folders just to be safe:
+19
View File
@@ -0,0 +1,19 @@
set (SOURCE_FILES
allocator.cpp
clusterizer.cpp
indexcodec.cpp
indexgenerator.cpp
overdrawanalyzer.cpp
overdrawoptimizer.cpp
simplifier.cpp
spatialorder.cpp
stripifier.cpp
vcacheanalyzer.cpp
vcacheoptimizer.cpp
vertexcodec.cpp
vertexfilter.cpp
vfetchanalyzer.cpp
vfetchoptimizer.cpp
)
add_library(meshoptimizer STATIC ${SOURCE_FILES})