updated lua bindings and added rotate sun script
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@@ -561,14 +561,10 @@ Describes an orientation in 3D space.
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- [outer]DIRECTIONAL : int
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- [outer]POINT : int
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- [outer]SPOT : int
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- [outer]SPHERE : int
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- [outer]DISC : int
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- [outer]RECTANGLE : int
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- [outer]TUBE : int
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- SetRange(float value)
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- SetEnergy(float value)
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- SetColor(Vector value)
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- SetCastShadow(bool value)
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- GetType() : int result
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#### ObjectComponent
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- GetMeshID() : Entity
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@@ -0,0 +1,24 @@
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-- This script will check for directional lights and begin rotating them slowly if there are any
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killProcesses() -- stops all running lua coroutine processes
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backlog_post("---> START SCRIPT: rotate_sun.lua")
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scene = GetScene()
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runProcess(function()
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while true do
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local lights = scene.Component_GetLightArray()
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for i,light in ipairs(lights) do
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if light.GetType() == DIRECTIONAL then
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local entity = scene.Entity_GetLightArray()[i]
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local transform_component = scene.Component_GetTransform(entity)
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transform_component.Rotate(Vector(0.0015 * getDeltaTime() * GetGameSpeed(), 0, 0)) -- rotate around x axis
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end
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end
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update()
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end
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end)
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backlog_post("---> END SCRIPT: rotate_sun.lua")
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@@ -2135,6 +2135,7 @@ Luna<LightComponent_BindLua>::FunctionType LightComponent_BindLua::methods[] = {
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lunamethod(LightComponent_BindLua, SetEnergy),
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lunamethod(LightComponent_BindLua, SetColor),
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lunamethod(LightComponent_BindLua, SetCastShadow),
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lunamethod(LightComponent_BindLua, GetType),
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{ NULL, NULL }
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};
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Luna<LightComponent_BindLua>::PropertyType LightComponent_BindLua::properties[] = {
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@@ -2236,6 +2237,12 @@ int LightComponent_BindLua::SetCastShadow(lua_State* L)
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return 0;
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}
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int LightComponent_BindLua::GetType(lua_State* L)
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{
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wiLua::SSetInt(L, (int)component->GetType());
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return 1;
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}
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@@ -275,6 +275,8 @@ namespace wiScene_BindLua
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int SetEnergy(lua_State* L);
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int SetColor(lua_State* L);
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int SetCastShadow(lua_State* L);
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int GetType(lua_State* L);
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};
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class ObjectComponent_BindLua
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@@ -9,7 +9,7 @@ namespace wiVersion
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// minor features, major updates, breaking compatibility changes
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const int minor = 56;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 66;
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const int revision = 67;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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