added more samples/tests and scripts
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@@ -64,7 +64,7 @@ runProcess(function()
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-- Rotate teapot by parent transform:
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local transform = scene.Component_GetTransform(parent);
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transform.Rotate(Vector(0, 0.01, 0.001));
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transform.Rotate(Vector(0, 0.01, 0));
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fixedupdate(); -- wait for new frame
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